Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games

dc.contributor.authorLaato Samuli
dc.contributor.authorKordyaka Bastian
dc.contributor.authorIslam A.K.M. Najmul
dc.contributor.authorPapangelis Konstantinos
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code1.2.246.10.2458963.20.85312822902
dc.contributor.organization-code2610300
dc.converis.publication-id53075075
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/53075075
dc.date.accessioned2022-10-28T13:52:29Z
dc.date.available2022-10-28T13:52:29Z
dc.description.abstract<p>Popular location-based games (LBGs) such as Pokémon GO have been downloaded hundreds of millions of times and have been shown to have a positive impact on mild exercise and social well-being of their players. Several currently popular LBGs introduce a gamified implementation of territorial conflict, where players are divided into teams that battle for the ownership of geographically distributed points of interest. We investigate how social factors and territoriality influence playing intensity in the context of Pokémon GO. Using reasoning from social identity theory, we propose a structural model connecting territoriality, sociality and playing intensity. To test the model, we analyze data collected from a global sample of Pokémon GO players (N=515). Our results show social self-efficacy, territorial self-efficacy and altruism to influence players' identification with their team. Team identification in turn predicts both in-game territorial control behavior and playing intensity.<br></p>
dc.format.pagerange744
dc.format.pagerange753
dc.identifier.isbn978-0-9981331-4-0
dc.identifier.olddbid184893
dc.identifier.oldhandle10024/167987
dc.identifier.urihttps://www.utupub.fi/handle/11111/41333
dc.identifier.urlhttp://hdl.handle.net/10125/70702
dc.identifier.urnURN:NBN:fi-fe2021042824017
dc.language.isoen
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.affiliatedauthorIslam, Najmul
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline515 Psychologyen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline515 Psykologiafi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.publisher.placeHonolulu, HI
dc.relation.conferenceHawaii International Conference on System Sciences
dc.relation.doi10.24251/HICSS.2021.091
dc.source.identifierhttps://www.utupub.fi/handle/10024/167987
dc.titleLandlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games
dc.title.bookProceedings of the 54th Hawaii International Conference on System Sciences 2021
dc.year.issued2021

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