Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism

dc.contributor.authorCestino-Castilla Joaquin
dc.contributor.authorMacey Joseph
dc.contributor.authorMcCauley Brian
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code1.2.246.10.2458963.20.77579741941
dc.converis.publication-id66574071
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/66574071
dc.date.accessioned2022-10-28T13:45:45Z
dc.date.available2022-10-28T13:45:45Z
dc.description.abstract<p>Esports is a phenomenon which continues to grow in socio-cultural and economic importance, yet it remains at the edges of mainstream society. To date, there have been few works which address the topic in terms of legitimacy, particularly the micro-processes of legitimization. Given that the esports system is one which currently operates outside wider societal practices, the lived experiences of actors in the ecosystem can offer valuable insights into the world of esports. This research employs IPA in order to understand how actors in organized grassroots esports movements make sense of their individual experiences and actions. A series of novel contributions are provided by this work. First, micro-level theories of legitimacy are applied to a phenomenon which has recently come to mainstream attention, one which is at the same time a business and a culture. Second, it is the first, in our knowledge, to apply a qualitative methodology to the explicit issue of legitimacy in esports. Third, it adds to theories of legitimacy and institutional change by providing empirical insights into the circumstances in which the experience of conflicts in legitimacy judgments independently mobilizes actors, shaping collective action into grassroots activism efforts. Finally, it highlights tensions between international success and the foundations of grassroots esports.<br></p>
dc.format.pagerange190
dc.format.pagerange199
dc.identifier.issn1613-0073
dc.identifier.jour-issn1613-0073
dc.identifier.olddbid184141
dc.identifier.oldhandle10024/167235
dc.identifier.urihttps://www.utupub.fi/handle/11111/41641
dc.identifier.urlurn:nbn:de:0074-2883-7
dc.identifier.urnURN:NBN:fi-fe2021093048764
dc.language.isoen
dc.okm.affiliatedauthorMacey, Joseph
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryGermanyen_GB
dc.publisher.countrySaksafi_FI
dc.publisher.country-codeDE
dc.relation.conferenceGamiFIN Conference
dc.relation.ispartofjournalCEUR Workshop Proceedings
dc.relation.volume2883
dc.source.identifierhttps://www.utupub.fi/handle/10024/167235
dc.titleAiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism
dc.title.bookProceedings of the 5th International GamiFIN Conference
dc.year.issued2021

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