Kirkon työntekijöiden näkemät tavoittavan työn mahdollisuudet paikkatietoon perustuvissa peleissä

dc.contributor.authorRauti Sampsa
dc.contributor.authorLaato Samuli
dc.contributor.authorSutinen Erkki
dc.contributor.authorLaato Antti
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.contributor.organization-code1.2.246.10.2458963.20.85312822902
dc.converis.publication-id68014830
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/68014830
dc.date.accessioned2022-12-31T03:30:47Z
dc.date.available2022-12-31T03:30:47Z
dc.description.abstract<p>Church Employees’ Experiences and Perceived Opportunities of Encountering Location-based Game Players at Church Grounds — Location-based games (LBGs) such as Pokémon GO bring players daily to the proximity of churches and other places of religious significance. This can be seen as an opportunity for the church to reach out to the players. However, some might see LBGs as a threat to the integrity and peace of the church’s grounds, especially sacred places. We investigated how the employees of the Finnish Evangelical Lutheran church feel about the opportunities and challenges that come with LBGs via an online survey (N=131). Qualitative analysis on the replies revealed that an overwhelming majority of respondents saw LBGs in a positive light, highlighting their potential for encountering players and building bridges between the church and regular citizens. Some voiced concerns that mobile game players are not receptive to the church’s message, which was also echoed in other replies suggesting careful strategies for approaching LBG players, such as inviting them inside for refreshments or for charging their phones.<br></p>
dc.format.pagerange438
dc.format.pagerange458
dc.identifier.jour-issn0040-3555
dc.identifier.olddbid190844
dc.identifier.oldhandle10024/173935
dc.identifier.urihttps://www.utupub.fi/handle/11111/32794
dc.identifier.urlhttp://tatt.protsv.fi/fi/teologinen-aikakauskirja-5-2021
dc.identifier.urnURN:NBN:fi-fe2022021619504
dc.language.isofi
dc.okm.affiliatedauthorRauti, Sampsa
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.affiliatedauthorSutinen, Erkki
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline614 Theologyen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline614 Teologiafi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityDomestic publication
dc.okm.typeA1 ScientificArticle
dc.publisherTeologinen julkaisuseura
dc.publisher.countryFinlanden_GB
dc.publisher.countrySuomifi_FI
dc.publisher.country-codeFI
dc.publisher.placeHelsinki
dc.relation.ispartofjournalTeologinen Aikakauskirja
dc.relation.issue5
dc.relation.volume126
dc.source.identifierhttps://www.utupub.fi/handle/10024/173935
dc.titleKirkon työntekijöiden näkemät tavoittavan työn mahdollisuudet paikkatietoon perustuvissa peleissä
dc.year.issued2021

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