Mathematical game performance as an indicator of deliberate practice

dc.contributor.authorMcmullen Jake
dc.contributor.authorBui Phuong
dc.contributor.authorBrezovszky Boglárka
dc.contributor.authorLehtinen Erno
dc.contributor.authorHannula-Sormunen Minna M.
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.contributor.organization-code2604201
dc.converis.publication-id182496026
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/182496026
dc.date.accessioned2025-08-28T01:09:46Z
dc.date.available2025-08-28T01:09:46Z
dc.description.abstract<p>The traditional classroom setting presents challenges when it comes to strengthening adaptive expertise in mathematics education through deliberate practice. This study aimed to investigate whether the Number Navigation Game (NNG) could help promote deliberate practice, and whether students’ performance in the game was related to their development of Adaptive Number Knowledge, perceived challenge, flow, and math interest. NNG is a game-based learning environment that requires students to progress by solving increasingly complex arithmetic problems, which is crucial for promoting adaptive number knowledge. Game performances of 214 Finnish students were analyzed and compared to the best possible performance for each game level. A growth mixture model based on the students' relative performance levels was used to gain insight into how students' game performance changed throughout the game, and how this related to their knowledge gains, perceived challenge, math motivation, and flow. There were four different profiles of students' game performance. The largest profile consisted of students who steadily improved their performance in the game, despite initially having lower-than-average performance. This group experienced lower levels of flow but achieved larger learning gains than the other groups, suggesting that their engagement may be more aligned with deliberate practice.<br></p>
dc.format.pagerange113
dc.format.pagerange130
dc.identifier.jour-issn2384-8766
dc.identifier.olddbid207117
dc.identifier.oldhandle10024/190144
dc.identifier.urihttps://www.utupub.fi/handle/11111/50405
dc.identifier.urlhttps://journal.seriousgamessociety.org/index.php/IJSG/article/view/634
dc.identifier.urnURN:NBN:fi-fe2025082787566
dc.language.isoen
dc.okm.affiliatedauthorMcMullen, Jake
dc.okm.affiliatedauthorBui, Phuong
dc.okm.affiliatedauthorBrezovszky, Boglarka
dc.okm.affiliatedauthorLehtinen, Erno
dc.okm.affiliatedauthorHannula-Sormunen, Minna
dc.okm.discipline111 Mathematicsen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline111 Matematiikkafi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSerious Games Society
dc.publisher.countryItalyen_GB
dc.publisher.countryItaliafi_FI
dc.publisher.country-codeIT
dc.relation.doi10.17083/ijsg.v10i4.634
dc.relation.ispartofjournalInternational Journal of Serious Games
dc.relation.issue4
dc.relation.volume10
dc.source.identifierhttps://www.utupub.fi/handle/10024/190144
dc.titleMathematical game performance as an indicator of deliberate practice
dc.year.issued2023

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
McMullenEtAl2023Mathematical.pdf
Size:
1 MB
Format:
Adobe Portable Document Format