Effects of a mathematics game-based learning environment on primary school students' adaptive number knowledge

dc.contributor.authorBoglárka Brezovszky
dc.contributor.authorJake McMullen
dc.contributor.authorKoen Veermans
dc.contributor.authorMinna M. Hannula-Sormunen
dc.contributor.authorGabriela Rodríguez-Aflecht
dc.contributor.authorNonmanut Pongsakdi
dc.contributor.authorEero Laakkonen
dc.contributor.authorErno Lehtinen
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.contributor.organization-code2604201
dc.converis.publication-id37042304
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/37042304
dc.date.accessioned2022-10-28T13:24:39Z
dc.date.available2022-10-28T13:24:39Z
dc.description.abstractDeveloping adaptive expertise with arithmetic problem solving is a much desired aim of primary school mathematics education. However, there are very few practical tools for teachers that would aid reaching this complex mathematical learning goal. The aim of the present study was to test the effects of a game-based learning environment in supporting primary school students' adaptive number knowledge and related arithmetic skills. Participants were 1168 students in grades four, five, and six. Classes were randomized in two conditions: in the experimental group regular mathematics teaching was enriched with gameplay using the Number Navigation Game (NNG), and in the control group students continued according to their regular math curriculum. An experimental design with pre- and post-test was used to measure students' adaptive number knowledge, arithmetic fluency, and pre-algebra knowledge. Overall, results showed that the experimental group outperformed the control group on adaptive number knowledge and math fluency. Results showed varying effects of the training in different grade levels, with more pronounced improvement of students' adaptive number knowledge in grade five. Game performance was related to the experimental group's post-test scores even after controlling for pre-test scores and grade. Results suggest that the NNG is effective in enhancing different types of arithmetic skills and knowledge in different grades of primary school education and can provide teachers with a practical and flexible tool to extend their regular classroom practice.
dc.format.pagerange63
dc.format.pagerange74
dc.identifier.eissn1873-782X
dc.identifier.jour-issn0360-1315
dc.identifier.olddbid181893
dc.identifier.oldhandle10024/164987
dc.identifier.urihttps://www.utupub.fi/handle/11111/39000
dc.identifier.urnURN:NBN:fi-fe2021042720360
dc.language.isoen
dc.okm.affiliatedauthorBrezovszky, Boglarka
dc.okm.affiliatedauthorMcMullen, Jake
dc.okm.affiliatedauthorVeermans, Koen
dc.okm.affiliatedauthorHannula-Sormunen, Minna
dc.okm.affiliatedauthorRodriguez-Aflecht, Gabriela
dc.okm.affiliatedauthorPongsakdi, Nonmanut
dc.okm.affiliatedauthorLaakkonen, Eero
dc.okm.affiliatedauthorLehtinen, Erno
dc.okm.discipline515 Psychologyen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline515 Psykologiafi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherPERGAMON-ELSEVIER SCIENCE LTD
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.doi10.1016/j.compedu.2018.09.011
dc.relation.ispartofjournalComputers and Education
dc.relation.volume128
dc.source.identifierhttps://www.utupub.fi/handle/10024/164987
dc.titleEffects of a mathematics game-based learning environment on primary school students' adaptive number knowledge
dc.year.issued2019

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