What Drives User Engagement of Theme Park Apps?: Utilitarian, Hedonic, or Social Gratifications

dc.contributor.authorLong Ting
dc.contributor.organizationfi=tietojärjestelmätiede|en=Information Systems Science|
dc.contributor.organization-code1.2.246.10.2458963.20.70128852004
dc.converis.publication-id176487670
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/176487670
dc.date.accessioned2022-10-28T14:38:28Z
dc.date.available2022-10-28T14:38:28Z
dc.description.abstract<p> This study seeks to examine the determinants of user engagement in theme park apps from a uses and gratification perspective. Specifically, three different gratifications: utilitarian (i.e., utilitarian value, perceived ease of use, and convenience), hedonic (i.e., hedonic value and curiosity fulfillment), and social (i.e., social interaction and presence) gratifications are proposed to affect user engagement, which comprises three dimensions: cognitive, affective, and behavioral engagement. The research model was tested by collecting data via an online survey (N = 347). The results show that all utilitarian, hedonic, and social gratifications can facilitate users’ cognitive and affective engagement, while behavioral engagement is only affected by utilitarian and hedonic gratification. This study enriches the understanding of what motivates user engagement in theme park apps and offers practical implications for park managers. <br></p>
dc.format.pagerange204
dc.format.pagerange219
dc.identifier.eisbn978-3-031-14832-3
dc.identifier.isbn978-3-031-14831-6
dc.identifier.issn1865-0929
dc.identifier.jour-issn1865-0929
dc.identifier.olddbid189422
dc.identifier.oldhandle10024/172516
dc.identifier.urihttps://www.utupub.fi/handle/11111/44464
dc.identifier.urlhttps://link.springer.com/chapter/10.1007/978-3-031-14832-3_14
dc.identifier.urnURN:NBN:fi-fe2022102463203
dc.language.isoen
dc.okm.affiliatedauthorLong, Ting
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countrySwitzerlanden_GB
dc.publisher.countrySveitsifi_FI
dc.publisher.country-codeCH
dc.publisher.placeCham
dc.relation.conferenceInternational Conference on Well-Being in the Information Society
dc.relation.doi10.1007/978-3-031-14832-3_14
dc.relation.ispartofjournalCommunications in Computer and Information Science
dc.relation.ispartofseriesCommunications in Computer and Information Science
dc.relation.volume1626
dc.source.identifierhttps://www.utupub.fi/handle/10024/172516
dc.titleWhat Drives User Engagement of Theme Park Apps?: Utilitarian, Hedonic, or Social Gratifications
dc.title.bookWell-Being in the Information Society: When the Mind Breaks: 9th International Conference, WIS 2022, Turku, Finland, August 25–26, 2022, Proceedings
dc.year.issued2022

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