A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality

dc.contributor.authorNyyssönen Taneli
dc.contributor.authorHelle Seppo
dc.contributor.authorLehtonen Teijo
dc.contributor.authorSmed Jouni
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.converis.publication-id68610257
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/68610257
dc.date.accessioned2022-10-28T14:09:08Z
dc.date.available2022-10-28T14:09:08Z
dc.description.abstract<p> We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compare it with a similar industry level application (CTRL Elements) utilising controllers. Both applications afford spawning, relocating, reorienting, and rescaling 3D-models within a virtual environment in addition to horizontal, vertical, and rotational user movement options. The interfaces are tested with Oculus Quest 2 VR headset, which is also responsible for the hand-tracking. Our main motivation is to gain an insight into whether hand-tracking UIs could provide added value to industrial design review solutions. We also pinpoint the major advantages and flaws in the controllerless approach and report which of our gesture-based controls are the most intuitive and usable. <br></p>
dc.format.pagerange1771
dc.format.pagerange1780
dc.identifier.isbn978-0-9981331-5-7
dc.identifier.issn1530-1605
dc.identifier.jour-issn1530-1605
dc.identifier.olddbid186573
dc.identifier.oldhandle10024/169667
dc.identifier.urihttps://www.utupub.fi/handle/11111/38935
dc.identifier.urlhttp://hdl.handle.net/10125/79552
dc.identifier.urnURN:NBN:fi-fe2022021619540
dc.language.isoen
dc.okm.affiliatedauthorNyyssönen, Taneli
dc.okm.affiliatedauthorHelle, Seppo
dc.okm.affiliatedauthorLehtonen, Teijo
dc.okm.affiliatedauthorSmed, Jouni
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.publisher.placeHawaii, United States
dc.relation.conferenceHawaii International Conference on System Sciences
dc.relation.doi10.24251/HICSS.2022.220
dc.relation.ispartofjournalProceedings of the Annual Hawaii International Conference on System Sciences
dc.relation.ispartofseriesProceedings of the Annual Hawaii International Conference on System Sciences
dc.source.identifierhttps://www.utupub.fi/handle/10024/169667
dc.titleA Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality
dc.title.bookProceedings of the 55th Hawaii International Conference on System Sciences
dc.year.issued2022

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