A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality
| dc.contributor.author | Nyyssönen Taneli | |
| dc.contributor.author | Helle Seppo | |
| dc.contributor.author | Lehtonen Teijo | |
| dc.contributor.author | Smed Jouni | |
| dc.contributor.organization | fi=ohjelmistotekniikka|en=Software Engineering| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.71310837563 | |
| dc.converis.publication-id | 68610257 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/68610257 | |
| dc.date.accessioned | 2022-10-28T14:09:08Z | |
| dc.date.available | 2022-10-28T14:09:08Z | |
| dc.description.abstract | <p> We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compare it with a similar industry level application (CTRL Elements) utilising controllers. Both applications afford spawning, relocating, reorienting, and rescaling 3D-models within a virtual environment in addition to horizontal, vertical, and rotational user movement options. The interfaces are tested with Oculus Quest 2 VR headset, which is also responsible for the hand-tracking. Our main motivation is to gain an insight into whether hand-tracking UIs could provide added value to industrial design review solutions. We also pinpoint the major advantages and flaws in the controllerless approach and report which of our gesture-based controls are the most intuitive and usable. <br></p> | |
| dc.format.pagerange | 1771 | |
| dc.format.pagerange | 1780 | |
| dc.identifier.isbn | 978-0-9981331-5-7 | |
| dc.identifier.issn | 1530-1605 | |
| dc.identifier.jour-issn | 1530-1605 | |
| dc.identifier.olddbid | 186573 | |
| dc.identifier.oldhandle | 10024/169667 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/38935 | |
| dc.identifier.url | http://hdl.handle.net/10125/79552 | |
| dc.identifier.urn | URN:NBN:fi-fe2022021619540 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Nyyssönen, Taneli | |
| dc.okm.affiliatedauthor | Helle, Seppo | |
| dc.okm.affiliatedauthor | Lehtonen, Teijo | |
| dc.okm.affiliatedauthor | Smed, Jouni | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | United States | en_GB |
| dc.publisher.country | Yhdysvallat (USA) | fi_FI |
| dc.publisher.country-code | US | |
| dc.publisher.place | Hawaii, United States | |
| dc.relation.conference | Hawaii International Conference on System Sciences | |
| dc.relation.doi | 10.24251/HICSS.2022.220 | |
| dc.relation.ispartofjournal | Proceedings of the Annual Hawaii International Conference on System Sciences | |
| dc.relation.ispartofseries | Proceedings of the Annual Hawaii International Conference on System Sciences | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/169667 | |
| dc.title | A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality | |
| dc.title.book | Proceedings of the 55th Hawaii International Conference on System Sciences | |
| dc.year.issued | 2022 |
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