Introduction of the Digital Gaming Relationship

dc.contributor.authorSokka, Miikka
dc.contributor.authorNg, Kwok
dc.contributor.authorKokko, Sami
dc.contributor.authorKoski, Pasi
dc.contributor.organizationfi=opettajankoulutuslaitos (Rauma)|en=Department of Teacher Education (Rauma)|
dc.contributor.organization-code1.2.246.10.2458963.20.99310884848
dc.converis.publication-id477037206
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/477037206
dc.date.accessioned2025-08-27T12:56:50Z
dc.date.available2025-08-27T12:56:50Z
dc.description.abstract<p>In recent decades, there has been a growing interest in studying the appeal of digital games. However, there is still a call for further research, especially on the theoretical and methodological advancements. Hence, a novel approach and a concept of the Digital Gaming Relationship (DGR) is presented. The DGR model is adapted from earlier work on physical activity and with the central concept as “meaning,” it provides an alternative perspective to motivation‐oriented literature for the field of game studies. With this approach, the fundamental view is that each person has a varying relationship with digital games and gaming over their life span. The relationship builds on the individual’s encounters with the social world of digital gaming and its cultural meanings. In the long term, accruing digital gaming‐related knowledge, experiences, and emotional connections contributes to a rich tapestry of meaning, thus creating a deep and meaningful relationship capable of shaping one’s actions, behaviors, and even identity. The framework theorizes the mechanisms of an individual’s socialization process to the digital gaming world and illustrates that the relationship with digital games includes much more than just playing them. In this article, the theoretical roots and key concepts of the DGR are introduced, and the practical applicability of the approach is discussed.<br></p>
dc.identifier.eissn2183-2439
dc.identifier.jour-issn2183-2439
dc.identifier.olddbid199911
dc.identifier.oldhandle10024/182938
dc.identifier.urihttps://www.utupub.fi/handle/11111/45043
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/8738
dc.identifier.urnURN:NBN:fi-fe2025082788902
dc.language.isoen
dc.okm.affiliatedauthorSokka, Miikka
dc.okm.affiliatedauthorNg, Kwok
dc.okm.affiliatedauthorKoski, Pasi
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherCogitatio Press
dc.publisher.countryPortugalen_GB
dc.publisher.countryPortugalifi_FI
dc.publisher.country-codePT
dc.relation.articlenumber8738
dc.relation.doi10.17645/mac.8738
dc.relation.ispartofjournalMedia and Communication
dc.relation.volume13
dc.source.identifierhttps://www.utupub.fi/handle/10024/182938
dc.titleIntroduction of the Digital Gaming Relationship
dc.year.issued2025

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
MaC 13 - Introduction of the Digital Gaming Relationship.pdf
Size:
340.13 KB
Format:
Adobe Portable Document Format