Impact of serious games on health and well-being of elderly: a systematic review

dc.contributor.authorHai Nguyen
dc.contributor.authorDiana Ishmatova
dc.contributor.authorTommi Tapanainen
dc.contributor.authorTapani N. Liukkonen
dc.contributor.authorNiina Katajapuu
dc.contributor.authorTuomas Makila
dc.contributor.authorMika Luimula
dc.contributor.organizationfi=matemaattis-luonnontieteellinen tiedekunta|en=Faculty of Science|
dc.contributor.organizationfi=tietojenkäsittelytiede|en=Computer Science|
dc.contributor.organizationfi=tietojärjestelmätiede|en=Information Systems Science|
dc.contributor.organizationfi=vuorovaikutusmuotoilu|en=Interaction Design|
dc.contributor.organization-code1.2.246.10.2458963.20.34532463451
dc.contributor.organization-code1.2.246.10.2458963.20.36798383026
dc.contributor.organization-code2606803
dc.contributor.organization-code2608303
dc.converis.publication-id17007573
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/17007573
dc.date.accessioned2025-08-28T00:06:03Z
dc.date.available2025-08-28T00:06:03Z
dc.description.abstract<p>Besides their entertainment value, serious games can have beneficial therapeutic effects for elderly people that improve their health and well-being. Games are likely to be accepted by those elderly persons who have enjoyed games their lives, and because there are more and more of such elderly, it is important to investigate games as a therapeutic device. This research reviewed the literature focusing on the effects of games on elderly persons in three main types of effects: physical, cognitive, and social effects. The majority of reviewed papers focused on physical and cognitive effects, and were published in recent years, which emphasizes the relative novelty of this topic and suggests that future research will need to address social impact as well. In addition, while many papers claimed positive impacts as a result of using games, our review found that more attention should be given to research designs.<br /></p>
dc.identifier.isbn978-0-9981331-0-2
dc.identifier.jour-issn1530-1605
dc.identifier.olddbid205178
dc.identifier.oldhandle10024/188205
dc.identifier.urihttps://www.utupub.fi/handle/11111/54039
dc.identifier.urlhttp://aisel.aisnet.org/cgi/viewcontent.cgi?article=1457&context=hicss-50
dc.identifier.urnURN:NBN:fi-fe2021042715531
dc.language.isoen
dc.okm.affiliatedauthorTapanainen, Tommi
dc.okm.affiliatedauthorJoelsson, Tapani
dc.okm.affiliatedauthorMäkilä, Tuomas
dc.okm.affiliatedauthorLuimula, Mika
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceHawaii International Conference on System Sciences
dc.relation.ispartofjournalProceedings of the Annual Hawaii International Conference on System Sciences
dc.source.identifierhttps://www.utupub.fi/handle/10024/188205
dc.titleImpact of serious games on health and well-being of elderly: a systematic review
dc.title.bookProceedings of the 50th Annual Hawaii International Conference on System Sciences
dc.year.issued2017

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