A review of location-based games: Do they all support exercise, social interaction and cartographical training?

dc.contributor.authorSamuli Laato
dc.contributor.authorTarja Pietarinen
dc.contributor.authorSampsa Rauti
dc.contributor.authorNobufumi Inaba
dc.contributor.authorErkki Sutinen
dc.contributor.organizationfi=kotimaiset kielet ja niiden sukukielet|en=Finnish, Finno-Ugric and Scandinavian languages|
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code1.2.246.10.2458963.20.59108485091
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.contributor.organization-code1.2.246.10.2458963.20.85312822902
dc.contributor.organization-code2604201
dc.converis.publication-id41781655
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/41781655
dc.date.accessioned2022-10-27T11:54:18Z
dc.date.available2022-10-27T11:54:18Z
dc.description.abstract<p> Studies on location-based games ubiquitously report positive learning outcomes for the players. Particularly these games are shown to promote exercise, encourage to social interaction and increase geographical and cartographical knowledge. To find out whether these positive effects are game-specific or characteristic to all location-based games, we conduct a software search for available location-based games on iOS and Android platforms and evaluate if and how exercise, cartographical training and social interaction are supported. Based on our results we were able to identify six sub-genres of location-based games, and the positive effects associated with each genre. The most popular category in terms of number of games was scavenger hunts and the most popular category in terms of active installs on Android and iOS was location-based MMORPG’s. Presence of factors associated with immersion and mixed reality were paired with the popularity and positive outcomes of the games. Cartographi cal practise, social interaction and exercise were supported the most in the location-based MMORPG sub-genre, to which, for example, Pokémon GO belongs to</p>
dc.format.pagerange616
dc.format.pagerange627
dc.identifier.isbn978-9-89-758367-4
dc.identifier.olddbid172704
dc.identifier.oldhandle10024/155798
dc.identifier.urihttps://www.utupub.fi/handle/11111/54580
dc.identifier.urnURN:NBN:fi-fe2021042821844
dc.language.isoen
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.affiliatedauthorPietarinen, Tarja
dc.okm.affiliatedauthorRauti, Sampsa
dc.okm.affiliatedauthorInaba, Nobufumi
dc.okm.affiliatedauthorSutinen, Erkki
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline512 Business and managementen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline6121 Languagesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline512 Liiketaloustiedefi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.discipline6121 Kielitieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryPortugalen_GB
dc.publisher.countryPortugalifi_FI
dc.publisher.country-codePT
dc.relation.conferenceInternational Conference on Computer Supported Education
dc.relation.doi10.5220/0007801206160627
dc.relation.volume1
dc.source.identifierhttps://www.utupub.fi/handle/10024/155798
dc.titleA review of location-based games: Do they all support exercise, social interaction and cartographical training?
dc.title.bookProceedings of the 11th International Conference on Computer Supported Education - (Volume 1)
dc.year.issued2019

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