How to gamify? Development of a method for gamification

dc.contributor.authorMorschheuser Benedikt
dc.contributor.authorWerder Karl
dc.contributor.authorHamari Juho
dc.contributor.authorAbe Julian
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code2602214
dc.converis.publication-id27418042
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/27418042
dc.date.accessioned2022-10-28T13:54:12Z
dc.date.available2022-10-28T13:54:12Z
dc.description.abstract<p>During recent years, gamification has become a popular method of enriching information technologies. Several business analysts have made promising predictions about penetration of gamification, however, it has also been estimated that most gamification efforts will fail due to poor understanding of how gamification should be designed and implemented. Therefore, in this paper we seek to advance the understanding of best practices related to the gamification design process. We approach this research problem via a design science research approach; firstly, by synthesizing the current body of literature on gamification design methods and interviewing 25 gamification experts. Secondly, we develop a method for gamification design, based on the gathered knowledge. Finally, we conduct an evaluation of the method via interviews of 10 gamification experts. The results indicate that the developed method is comprehensive, complete and provides practical utility. We deliver a comprehensive overview of gamification guidelines and shed novel insights into the overall nature of the gamification development and design discourse.<br /></p>
dc.format.pagerange1298
dc.format.pagerange1307
dc.identifier.isbn978-0-9981331-0-2
dc.identifier.issn1530-1605
dc.identifier.olddbid185073
dc.identifier.oldhandle10024/168167
dc.identifier.urihttps://www.utupub.fi/handle/11111/41916
dc.identifier.urlhttp://hdl.handle.net/10125/41308
dc.identifier.urnURN:NBN:fi-fe2021042717440
dc.language.isoen
dc.okm.affiliatedauthorHamari, Juho
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited States Minor Outlying Islandsen_GB
dc.publisher.countryYhdysvaltain pienet erillissaaretfi_FI
dc.publisher.country-codeUM
dc.relation.conferenceThe Hawaii International Conference on System Sciences (HICSS)
dc.relation.doi10.24251/HICSS.2017.155
dc.relation.ispartofseriesProceedings of the Annual Hawaii International Conference on System Sciences
dc.source.identifierhttps://www.utupub.fi/handle/10024/168167
dc.titleHow to gamify? Development of a method for gamification
dc.title.bookProceedings of the 50th Hawaii International Conference on System Sciences
dc.year.issued2017

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