How Using Game Design Patterns in Game Design Affect Game Development

dc.contributor.authorUitto, Jaakko
dc.contributor.departmentfi=Tietotekniikan laitos|en=Department of Computing|
dc.contributor.facultyfi=Teknillinen tiedekunta|en=Faculty of Technology|
dc.contributor.studysubjectfi=Tietojenkäsittelytieteet|en=Computer Science|
dc.date.accessioned2026-04-29T22:48:24Z
dc.date.issued2026-04-15
dc.description.abstractThis thesis is about game design. The thesis goes over a study that was created that asks the question: “How do game design patterns affect game development?” To answer this question, a game was designed and developed from the concept phase until the prototype phase. The game did not go to the production phase, as this was deemed unnecessary for the study. The game development process is explained as a whole from the concept phase to the post-production, focusing on the design phase of development. In designing the game, a set of game design patterns was chosen as research patterns that were used in creating the game design. A game design document was created for the design of the game. In the course of the development process, some of the chosen patterns were excluded from the final design of the game, but most of them were included. The results showed that the game design patterns did affect game design and game development, and there were both pros and cons to this. Many of the chosen research patterns directly shaped the game design, especially the game mechanics. For this reason, game design patterns should be researched further for potential uses in game development.
dc.format.extent91
dc.identifier.urihttps://www.utupub.fi/handle/11111/60155
dc.identifier.urnURN:NBN:fi-fe2026042131442
dc.language.isoeng
dc.rightsfi=Julkaisu on tekijänoikeussäännösten alainen. Teosta voi lukea ja tulostaa henkilökohtaista käyttöä varten. Käyttö kaupallisiin tarkoituksiin on kielletty.|en=This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.|
dc.rights.accessrightsavoin
dc.subjectgame design pattern
dc.subjectgame design
dc.subjectgame development
dc.subjectgame design document
dc.subjectGDD
dc.titleHow Using Game Design Patterns in Game Design Affect Game Development
dc.type.ontasotfi=Pro gradu -tutkielma|en=Master's thesis|

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