The relationship between player types and gamification feature preferences
| dc.contributor.author | Lobna Hassan | |
| dc.contributor.author | Jere Rantalainen | |
| dc.contributor.author | Nannan Xi | |
| dc.contributor.author | Henri Pirkkalainen | |
| dc.contributor.author | Juho Hamari | |
| dc.contributor.organization | fi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage| | |
| dc.contributor.organization-code | 2602214 | |
| dc.converis.publication-id | 50408842 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/50408842 | |
| dc.date.accessioned | 2022-10-28T12:40:42Z | |
| dc.date.available | 2022-10-28T12:40:42Z | |
| dc.description.abstract | <p>In this study, we investigate how users’ general gaming preferences (i.e. on dimensions of achievement, immersion and social orientations) are related to their perception of the (enjoyment, usefulness, ethicalness motivationability and continued use) of different gamification features. The study was amongst 144 students as a vignette study, framed in the context of gamification of the Moodle educational platform. The results show that, while achievement–orientation in gaming preferences is positively associated with perceptions of achievement–related gamification features, immersion and social gaming orientations had little, if any, positive associations with the different perceptions related to gamification features. While the results indicate that achievement-related gamification may be preferred by achievement-oriented players, overall players’ gaming preferences types may not be a comprehensive predictor for gamification preferences.<br /></p> | |
| dc.format.pagerange | 11 | |
| dc.format.pagerange | 20 | |
| dc.identifier.issn | 1613-0073 | |
| dc.identifier.jour-issn | 1613-0073 | |
| dc.identifier.olddbid | 178163 | |
| dc.identifier.oldhandle | 10024/161257 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/50327 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042825798 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Hassan, Lobna | |
| dc.okm.discipline | 119 Other natural sciences | en_GB |
| dc.okm.discipline | 119 Muut luonnontieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | Germany | en_GB |
| dc.publisher.country | Saksa | fi_FI |
| dc.publisher.country-code | DE | |
| dc.relation.conference | GamiFIN Conference | |
| dc.relation.ispartofjournal | CEUR Workshop Proceedings | |
| dc.relation.ispartofseries | CEUR workshop proceedings | |
| dc.relation.volume | 2637 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/161257 | |
| dc.title | The relationship between player types and gamification feature preferences | |
| dc.title.book | GamiFIN Conference 2020 | |
| dc.year.issued | 2020 |
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