Projects and pockets : Time-geographic approach to the creative processes of computer scientists

dc.contributor.authorWingström Roosa
dc.contributor.organizationfi=maantiede|en=Geography |
dc.contributor.organization-code1.2.246.10.2458963.20.17647764921
dc.converis.publication-id386869334
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/386869334
dc.date.accessioned2025-08-27T22:05:45Z
dc.date.available2025-08-27T22:05:45Z
dc.description.abstractCreativity is a process where interactions among individuals, resources, and peers bring about novel outcomes. Such processes have fundamentally changed in the digital era as creative activities are increasingly conducted along technologically mediated practices in spatio-temporally multifaceted contexts. This paper investigates the impact of such transformations on creativity by examining the spatial, temporal, and socio-material elements of creative processes. Drawing upon the literature on creativity and economic geography, and utilising Hägerstrand's time-geography framework, this paper presents a geographical approach to studying the creative processes on an individual level. Specifically, the concepts of projects and pockets of local order are employed to investigate spatio-temporal practices, routines, social interactions, and techno-material relationships during creative work. The empirical material involves nine Finland-based computer scientists. Mixed methods, including interviews, research diaries, and space-time maps, are used to document their everyday creative work. The results show three essential pockets where creative work is best advanced: pockets of flow, pockets of insight, and pockets of creative bundles. The findings further reveal how such pockets are disrupted and prevented in the everyday work of our participants due to spatio-temporal fragmentation, accelerating work-pace and ensuing feelings of time-pressure and digital congestion. The implications of the study extend to creativity management, the future of work in knowledge-intensive and creative professions, and the use of geographical methods in empirical process studies.
dc.identifier.eissn1872-9398
dc.identifier.jour-issn0016-7185
dc.identifier.olddbid201623
dc.identifier.oldhandle10024/184650
dc.identifier.urihttps://www.utupub.fi/handle/11111/48591
dc.identifier.urlhttps://doi.org/10.1016/j.geoforum.2024.103946
dc.identifier.urnURN:NBN:fi-fe2025082789518
dc.language.isoen
dc.okm.affiliatedauthorWingström, Roosa
dc.okm.discipline512 Business and managementen_GB
dc.okm.discipline515 Psychologyen_GB
dc.okm.discipline519 Social and economic geographyen_GB
dc.okm.discipline512 Liiketaloustiedefi_FI
dc.okm.discipline515 Psykologiafi_FI
dc.okm.discipline519 Yhteiskuntamaantiede, talousmaantiedefi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherElsevier Ltd
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.articlenumber103946
dc.relation.doi10.1016/j.geoforum.2024.103946
dc.relation.ispartofjournalGeoforum
dc.relation.volume148
dc.source.identifierhttps://www.utupub.fi/handle/10024/184650
dc.titleProjects and pockets : Time-geographic approach to the creative processes of computer scientists
dc.year.issued2024

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