Scambaiting as a Form of Online Video Entertainment: An Exploratory Study
| dc.contributor.author | Laato Samuli | |
| dc.contributor.author | Rauti Sampsa | |
| dc.contributor.organization | fi=ohjelmistotekniikka|en=Software Engineering| | |
| dc.contributor.organization | fi=tietotekniikan laitos|en=Department of Computing| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.71310837563 | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.85312822902 | |
| dc.converis.publication-id | 58050135 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/58050135 | |
| dc.date.accessioned | 2025-08-28T01:53:13Z | |
| dc.date.available | 2025-08-28T01:53:13Z | |
| dc.format.pagerange | 738 | |
| dc.format.pagerange | 748 | |
| dc.identifier.eisbn | 978-3-030-73689-7 | |
| dc.identifier.isbn | 978-3-030-73688-0 | |
| dc.identifier.issn | 2194-5357 | |
| dc.identifier.jour-issn | 2194-5357 | |
| dc.identifier.olddbid | 208220 | |
| dc.identifier.oldhandle | 10024/191247 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/57650 | |
| dc.identifier.urn | URN:NBN:fi-fe2021093048592 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Laato, Samuli | |
| dc.okm.affiliatedauthor | Rauti, Sampsa | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | Switzerland | en_GB |
| dc.publisher.country | Sveitsi | fi_FI |
| dc.publisher.country-code | CH | |
| dc.relation.conference | International Conference on Soft Computing and Pattern Recognition | |
| dc.relation.doi | 10.1007/978-3-030-73689-7_70 | |
| dc.relation.ispartofjournal | Advances in Intelligent Systems and Computing | |
| dc.relation.ispartofseries | Advances in Intelligent Systems and Computing | |
| dc.relation.volume | 1383 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/191247 | |
| dc.title | Scambaiting as a Form of Online Video Entertainment: An Exploratory Study | |
| dc.title.book | Proceedings of the 12th International Conference on Soft Computing and Pattern Recognition (SoCPaR 2020) | |
| dc.year.issued | 2021 |
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