Gamification of the future: an experiment on gamifying education of forecasting.

dc.contributor.authorLegaki Nikoletta Zampeta
dc.contributor.authorXi Nannan
dc.contributor.authorHamari Juho
dc.contributor.authorAssimakopoulos Vassilios
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code2602214
dc.converis.publication-id45303524
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/45303524
dc.date.accessioned2022-10-28T13:09:57Z
dc.date.available2022-10-28T13:09:57Z
dc.description.abstract<p>In this study, we developed a gamied learning platform called F-LauReLxp that employed three gamification strategies (called Horses for Courses, JudgeIt and Metrics to Escape) to help educate statistical, judgmental forecasting and forecasting accuracy respectively. This study presents a quantitative analysis of experimental design concerning learning performance of 261 students of an undergraduate and a MBA course. Treatment and control groups were compared in a series of experiments. The results show that using gamified applications as a complementary teaching tool in a forecasting course had a positive impact on students’ learning performance.<br /></p>
dc.identifier.isbn978-0-9981331-2-6
dc.identifier.jour-issn1530-1605
dc.identifier.olddbid180169
dc.identifier.oldhandle10024/163263
dc.identifier.urihttps://www.utupub.fi/handle/11111/38140
dc.identifier.urlhttp://hdl.handle.net/10125/59621
dc.identifier.urnURN:NBN:fi-fe2021042821554
dc.language.isoen
dc.okm.affiliatedauthorHamari, Juho
dc.okm.affiliatedauthorXi, Nannan
dc.okm.discipline616 Other humanitiesen_GB
dc.okm.discipline616 Muut humanistiset tieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.publisher.placeHawaii, USA
dc.relation.conferenceHawaii International Conference on System Sciences
dc.relation.doi10.24251/HICSS.2019.219
dc.relation.ispartofjournalProceedings of the Annual Hawaii International Conference on System Sciences
dc.relation.volume52
dc.source.identifierhttps://www.utupub.fi/handle/10024/163263
dc.titleGamification of the future: an experiment on gamifying education of forecasting.
dc.title.bookProceedings of the 52nd Annual Hawaii International Conference on System Sciences
dc.year.issued2019

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