Gamification of the future: an experiment on gamifying education of forecasting.
| dc.contributor.author | Legaki Nikoletta Zampeta | |
| dc.contributor.author | Xi Nannan | |
| dc.contributor.author | Hamari Juho | |
| dc.contributor.author | Assimakopoulos Vassilios | |
| dc.contributor.organization | fi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage| | |
| dc.contributor.organization-code | 2602214 | |
| dc.converis.publication-id | 45303524 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/45303524 | |
| dc.date.accessioned | 2022-10-28T13:09:57Z | |
| dc.date.available | 2022-10-28T13:09:57Z | |
| dc.description.abstract | <p>In this study, we developed a gamied learning platform called F-LauReLxp that employed three gamification strategies (called Horses for Courses, JudgeIt and Metrics to Escape) to help educate statistical, judgmental forecasting and forecasting accuracy respectively. This study presents a quantitative analysis of experimental design concerning learning performance of 261 students of an undergraduate and a MBA course. Treatment and control groups were compared in a series of experiments. The results show that using gamified applications as a complementary teaching tool in a forecasting course had a positive impact on students’ learning performance.<br /></p> | |
| dc.identifier.isbn | 978-0-9981331-2-6 | |
| dc.identifier.jour-issn | 1530-1605 | |
| dc.identifier.olddbid | 180169 | |
| dc.identifier.oldhandle | 10024/163263 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/38140 | |
| dc.identifier.url | http://hdl.handle.net/10125/59621 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042821554 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Hamari, Juho | |
| dc.okm.affiliatedauthor | Xi, Nannan | |
| dc.okm.discipline | 616 Other humanities | en_GB |
| dc.okm.discipline | 616 Muut humanistiset tieteet | fi_FI |
| dc.okm.internationalcopublication | international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | United States | en_GB |
| dc.publisher.country | Yhdysvallat (USA) | fi_FI |
| dc.publisher.country-code | US | |
| dc.publisher.place | Hawaii, USA | |
| dc.relation.conference | Hawaii International Conference on System Sciences | |
| dc.relation.doi | 10.24251/HICSS.2019.219 | |
| dc.relation.ispartofjournal | Proceedings of the Annual Hawaii International Conference on System Sciences | |
| dc.relation.volume | 52 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/163263 | |
| dc.title | Gamification of the future: an experiment on gamifying education of forecasting. | |
| dc.title.book | Proceedings of the 52nd Annual Hawaii International Conference on System Sciences | |
| dc.year.issued | 2019 |
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