The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period

dc.contributor.authorKoskinen Karoliina
dc.contributor.authorSuominen Jaakko
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organizationfi=median, musiikin ja taiteen tutkimus|en=Art History, Musicology and Media Studies|
dc.contributor.organization-code1.2.246.10.2458963.20.53191015055
dc.contributor.organization-code1.2.246.10.2458963.20.77579741941
dc.converis.publication-id181599098
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/181599098
dc.date.accessioned2025-08-28T03:41:53Z
dc.date.available2025-08-28T03:41:53Z
dc.description.abstract<p>The paper studies the Petsamo board game, published independently in Finland in<br>1931. This racing-genre game consisted of a game board map situated in the Petsamo<br>area in northern Lapland. Originally, Petsamo was mainly populated by Sámi people<br>and only officially became a part of Finland after the 1920 Treaty of Tartu between<br>Finland and Soviet Russia. After the Treaty, Petsamo became an arena for several<br>activities that can nowadays also be examined as borderland and cultural colonialism,<br>such as establishing new settlements, mineral prospecting, tourism, the production of<br>Petsamo-related artworks and so forth. In this paper, we approach the Petsamo game<br>within a larger cultural historical context and analyse the representations of Petsamo in<br>the game board and the instruction booklet as well as the activities of the designers of<br>the game and players who originally owned the copy of the game that is currently held<br>in the collection of the Turku Museum Centre. Thus, methodologically, the paper<br>presents a holistic microhistorical example of non-digital game history.<br></p>
dc.identifier.jour-issn2342-9666
dc.identifier.olddbid211012
dc.identifier.oldhandle10024/194039
dc.identifier.urihttps://www.utupub.fi/handle/11111/56798
dc.identifier.urlhttp://digra.org:9998/DiGRA_2023_CR_5586.pdf
dc.identifier.urnURN:NBN:fi-fe2025082788763
dc.language.isoen
dc.okm.affiliatedauthorKoskinen, Karoliina
dc.okm.affiliatedauthorSuominen, Jaakko
dc.okm.discipline518 Media and communicationsen_GB
dc.okm.discipline615 History and archaeologyen_GB
dc.okm.discipline616 Other humanitiesen_GB
dc.okm.discipline518 Media- ja viestintätieteetfi_FI
dc.okm.discipline615 Historia ja arkeologiafi_FI
dc.okm.discipline616 Muut humanistiset tieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityDomestic publication
dc.okm.typeA4 Conference Article
dc.publisher.countryFinlanden_GB
dc.publisher.countrySuomifi_FI
dc.publisher.country-codeFI
dc.relation.conferenceConference of Digital Games Research Association
dc.relation.ispartofjournalConference of Digital Games Research Association
dc.source.identifierhttps://www.utupub.fi/handle/10024/194039
dc.titleThe Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period
dc.title.bookProceedings of DiGRA 2023 conference
dc.year.issued2023

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