Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience
| dc.contributor.author | Manuel Ninaus | |
| dc.contributor.author | Korbinian Moeller | |
| dc.contributor.author | Jake McMullen | |
| dc.contributor.author | Kristian Kiili | |
| dc.contributor.organization | fi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.17986072860 | |
| dc.converis.publication-id | 29521343 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/29521343 | |
| dc.date.accessioned | 2022-10-28T14:27:21Z | |
| dc.date.available | 2022-10-28T14:27:21Z | |
| dc.description.abstract | There is accumulating evidence that engagement with digital math games can improve students' learning. However, in what way individual variables critical to game-based learning influence students' learning success still needs to be explored. Therefore, the aim of this study was to investigate the influence of students' acceptance of game-based learning (e. g., perceived usefulness of a game as a learning tool, perceived ease of use), as well as their intrinsic motivation for math (e. g., their math interest, self-efficacy) and quality of playing experience on learning success in a game-based rational number training. Additionally, we investigated the influence of the former variables on quality of playing experience (operationalized as perceived flow). Results indicated that the game-based training was effective. Moreover, students' learning success and their quality of playing experience were predicted by measures of acceptance of game-based learning and intrinsic motivation for math. These findings indicated that learning success in game-based learning approaches are driven by students' acceptance of the game as a learning tool and content-specific intrinsic motivation. Therefore, the present work is of particular interest to researchers, developers, and practitioners working with gamebased learning environments. | |
| dc.format.pagerange | 15 | |
| dc.format.pagerange | 30 | |
| dc.identifier.jour-issn | 2384-8766 | |
| dc.identifier.olddbid | 188368 | |
| dc.identifier.oldhandle | 10024/171462 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/43731 | |
| dc.identifier.url | http://journal.seriousgamessociety.org/index.php?journal=IJSG&page=article&op=view&path[]=176 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042718708 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | McMullen, Jake | |
| dc.okm.discipline | 516 Educational sciences | en_GB |
| dc.okm.discipline | 516 Kasvatustieteet | fi_FI |
| dc.okm.internationalcopublication | international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A1 ScientificArticle | |
| dc.publisher | SERIOUS GAMES SOC | |
| dc.publisher.country | Italy | en_GB |
| dc.publisher.country | Italia | fi_FI |
| dc.publisher.country-code | IT | |
| dc.relation.doi | 10.17083/ijsg.v4i3.176 | |
| dc.relation.ispartofjournal | International Journal of Serious Games | |
| dc.relation.issue | 3 | |
| dc.relation.volume | 4 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/171462 | |
| dc.title | Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience | |
| dc.year.issued | 2017 |
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