Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience

dc.contributor.authorManuel Ninaus
dc.contributor.authorKorbinian Moeller
dc.contributor.authorJake McMullen
dc.contributor.authorKristian Kiili
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.converis.publication-id29521343
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/29521343
dc.date.accessioned2022-10-28T14:27:21Z
dc.date.available2022-10-28T14:27:21Z
dc.description.abstractThere is accumulating evidence that engagement with digital math games can improve students' learning. However, in what way individual variables critical to game-based learning influence students' learning success still needs to be explored. Therefore, the aim of this study was to investigate the influence of students' acceptance of game-based learning (e. g., perceived usefulness of a game as a learning tool, perceived ease of use), as well as their intrinsic motivation for math (e. g., their math interest, self-efficacy) and quality of playing experience on learning success in a game-based rational number training. Additionally, we investigated the influence of the former variables on quality of playing experience (operationalized as perceived flow). Results indicated that the game-based training was effective. Moreover, students' learning success and their quality of playing experience were predicted by measures of acceptance of game-based learning and intrinsic motivation for math. These findings indicated that learning success in game-based learning approaches are driven by students' acceptance of the game as a learning tool and content-specific intrinsic motivation. Therefore, the present work is of particular interest to researchers, developers, and practitioners working with gamebased learning environments.
dc.format.pagerange15
dc.format.pagerange30
dc.identifier.jour-issn2384-8766
dc.identifier.olddbid188368
dc.identifier.oldhandle10024/171462
dc.identifier.urihttps://www.utupub.fi/handle/11111/43731
dc.identifier.urlhttp://journal.seriousgamessociety.org/index.php?journal=IJSG&page=article&op=view&path[]=176
dc.identifier.urnURN:NBN:fi-fe2021042718708
dc.language.isoen
dc.okm.affiliatedauthorMcMullen, Jake
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSERIOUS GAMES SOC
dc.publisher.countryItalyen_GB
dc.publisher.countryItaliafi_FI
dc.publisher.country-codeIT
dc.relation.doi10.17083/ijsg.v4i3.176
dc.relation.ispartofjournalInternational Journal of Serious Games
dc.relation.issue3
dc.relation.volume4
dc.source.identifierhttps://www.utupub.fi/handle/10024/171462
dc.titleAcceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience
dc.year.issued2017

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