A gamified virtual environment intervention for gait rehabilitation in Parkinson's Disease : co-creation and feasibility study

dc.contributor.authorBosch-Barceló, Pere
dc.contributor.authorMasbernat-Almenara, Maria
dc.contributor.authorMartínez-Navarro, Oriol
dc.contributor.authorTersa-Miralles, Carlos
dc.contributor.authorPakarinen, Anni
dc.contributor.authorFernández-Lago, Helena
dc.contributor.organizationfi=hoitotieteen laitos|en=Department of Nursing Science|
dc.contributor.organization-code1.2.246.10.2458963.20.27201741504
dc.converis.publication-id457022979
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/457022979
dc.date.accessioned2025-08-28T00:50:13Z
dc.date.available2025-08-28T00:50:13Z
dc.description.abstract<p><strong>Background: </strong>Treadmill gait training has been shown to improve gait performance in People with Parkinson's Disease (PwPD), and in combination with Virtual Reality, it can be an effective tool for gait rehabilitation. The addition of gamification elements can create a more stimulating and adherent intervention. However, implementation of new technologies in healthcare can be challenging. This study aimed to develop and evaluate the feasibility of a treadmill rehabilitation program in a Gamified Virtual Reality Environment (GVRE) for PwPD.</p><p><strong>Methods: </strong>The GVRE was developed following a user-centered design approach, involving both PwPD and physiotherapists in the development and evaluation of the intervention. The intervention consisted of a walking simulation in three different environments (countryside, city, and park), which had a progressive increase in difficulty. To test its feasibility, three sessions were carried out with four PwPD and four physiotherapists. To assess the usability, the System Usability Scale (SUS), Assistive Technology Usability Questionnaire for people with Neurological diseases (NATU Quest) and Simulator Sickness Questionnaire (SSQ) were used. To assess the intervention's acceptability, feedback and in-game performance was collected from participants.</p><p><strong>Results: </strong>Results showed the feasibility of the intervention, with a SUS score of 74.82 ± 12.62, and a NATU Quest score of 4.49 ± 0.62, and positive acceptability feedback. Participants showed clear preferences for naturalistic environments, and gamification elements were seen as positive. Difficulty settings worked as intended, but lowered enjoyment of the experience in some cases.</p><p><strong>Conclusions: </strong>This intervention was successfully shown as a feasible option for the training of gait under Dual Task conditions for PwPD. It offers a safe and replicable environment in which complex situations can be trained. However, further iterations of the intervention need to be improved in order to guarantee accurate tracking and a more realistic training progression.</p><p><strong>Trial registration number: </strong><a href="http://clinicaltrials.gov/show/NCT05243394" title="See in ClinicalTrials.gov">NCT05243394</a>-01/20/2022.</p>
dc.identifier.eissn1743-0003
dc.identifier.jour-issn1743-0003
dc.identifier.olddbid206507
dc.identifier.oldhandle10024/189534
dc.identifier.urihttps://www.utupub.fi/handle/11111/46835
dc.identifier.urlhttps://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-024-01399-6
dc.identifier.urnURN:NBN:fi-fe2025082791282
dc.language.isoen
dc.okm.affiliatedauthorPakarinen, Anni
dc.okm.discipline217 Medical engineeringen_GB
dc.okm.discipline3112 Neurosciencesen_GB
dc.okm.discipline217 Lääketieteen tekniikkafi_FI
dc.okm.discipline3112 Neurotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherBioMed Central
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.articlenumber107
dc.relation.doi10.1186/s12984-024-01399-6
dc.relation.ispartofjournalJournal of NeuroEngineering and Rehabilitation
dc.relation.issue1
dc.relation.volume21
dc.source.identifierhttps://www.utupub.fi/handle/10024/189534
dc.titleA gamified virtual environment intervention for gait rehabilitation in Parkinson's Disease : co-creation and feasibility study
dc.year.issued2024

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
s12984-024-01399-6.pdf
Size:
2.02 MB
Format:
Adobe Portable Document Format