Understanding the Interplay between the Digital and the Physical in Shared AR Gaming: Probing through Urban Legends

dc.contributor.authorXu, Jiangnan
dc.contributor.authorLuna, Sanzida Mojib
dc.contributor.authorTigwell, Garreth W.
dc.contributor.authorLalone, Nicolas
dc.contributor.authorSaker, Michael
dc.contributor.authorLaato, Samuli
dc.contributor.authorDunham, John
dc.contributor.authorWang, Yihong
dc.contributor.authorChamberlain, Alan
dc.contributor.authorPapangelis, Konstantinos
dc.contributor.organizationfi=tietojärjestelmätiede|en=Information Systems Science|
dc.contributor.organization-code1.2.246.10.2458963.20.70128852004
dc.converis.publication-id508574457
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/508574457
dc.date.accessioned2026-01-27T09:53:04Z
dc.date.available2026-01-27T09:53:04Z
dc.description.abstract<p>Shared Augmented Reality (Shared AR) is an emerging technology that enables multiple users to interact synchronously within a collocated AR environment. Yet, there is limited research on the group interactions and dynamics in Shared AR, particularly in the context of gaming. To address this gap, we investigate Shared AR group interactions using a phone-based Shared AR mobile game called <em>Urban Legends</em>. Through <em>in situ</em> observations, focus groups, and one-on-one interviews with 22 participants, we examine how users collaborate and communicate within the game. Our findings reveal that while verbal communication predominates, non-verbal cues are often overlooked by collocated participants, and users initially struggle to recognize the expansive virtual space and the need for physical movement. Over time, users adapt to the hybrid environment, demonstrating increasing spatial awareness and more dynamic collaboration. Based on these insights, we present a suite of design recommendations for enhancing spatial awareness, supporting multi-modal communication, and fostering engaging group dynamics in future Shared AR applications.<br></p>
dc.identifier.eissn1557-7325
dc.identifier.jour-issn1073-0516
dc.identifier.olddbid214315
dc.identifier.oldhandle10024/197333
dc.identifier.urihttps://www.utupub.fi/handle/11111/38948
dc.identifier.urlhttps://doi.org/10.1145/3749841
dc.identifier.urnURN:NBN:fi-fe202601279260
dc.language.isoen
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherAssociation for Computing Machinery (ACM)
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.articlenumber57
dc.relation.doi10.1145/3749841
dc.relation.ispartofjournalACM Transactions on Computer-Human Interaction
dc.relation.issue6
dc.relation.volume32
dc.source.identifierhttps://www.utupub.fi/handle/10024/197333
dc.titleUnderstanding the Interplay between the Digital and the Physical in Shared AR Gaming: Probing through Urban Legends
dc.year.issued2025

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