A Comparison of One- and Two-Handed Gesture User Interfaces in Virtual Reality—A Task-Based Approach

dc.contributor.authorNyyssönen Taneli
dc.contributor.authorHelle Seppo
dc.contributor.authorLehtonen Teijo
dc.contributor.authorSmed Jouni
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.converis.publication-id381221026
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/381221026
dc.date.accessioned2025-08-28T03:30:37Z
dc.date.available2025-08-28T03:30:37Z
dc.description.abstract<p> This paper presents two gesture-based user interfaces which were designed for a 3D design review in virtual reality (VR) with inspiration drawn from the shipbuilding industry’s need to streamline and make their processes more sustainable. The user interfaces, one focusing on single-hand (unimanual) gestures and the other focusing on dual-handed (bimanual) usage, are tested as a case study using 13 tasks. The unimanual approach attempts to provide a higher degree of flexibility, while the bimanual approach seeks to provide more control over the interaction. The interfaces were developed for the Meta Quest 2 VR headset using the Unity game engine. Hand-tracking (HT) is utilized due to potential usability benefits in comparison to standard controller-based user interfaces, which lack intuitiveness regarding the controls and can cause more strain. The user interfaces were tested with 25 test users, and the results indicate a preference toward the one-handed user interface with little variation in test user categories. Additionally, the testing order, which was counterbalanced, had a statistically significant impact on the preference and performance, indicating that learning novel interaction mechanisms requires an adjustment period for reliable results. VR sickness was also strongly experienced by a few users, and there were no signs that gesture controls would significantly alleviate it. <br></p>
dc.identifier.jour-issn2414-4088
dc.identifier.olddbid210751
dc.identifier.oldhandle10024/193778
dc.identifier.urihttps://www.utupub.fi/handle/11111/55770
dc.identifier.urlhttps://www.mdpi.com/2414-4088/8/2/10
dc.identifier.urnURN:NBN:fi-fe2025082788718
dc.language.isoen
dc.okm.affiliatedauthorNyyssönen, Taneli
dc.okm.affiliatedauthorHelle, Seppo
dc.okm.affiliatedauthorLehtonen, Teijo
dc.okm.affiliatedauthorSmed, Jouni
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherMDPI AG
dc.publisher.countrySwitzerlanden_GB
dc.publisher.countrySveitsifi_FI
dc.publisher.country-codeCH
dc.relation.articlenumber10
dc.relation.doi10.3390/mti8020010
dc.relation.ispartofjournalMultimodal Technologies and Interaction
dc.relation.issue2
dc.relation.volume8
dc.source.identifierhttps://www.utupub.fi/handle/10024/193778
dc.titleA Comparison of One- and Two-Handed Gesture User Interfaces in Virtual Reality—A Task-Based Approach
dc.year.issued2024

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