A Comparison of One- and Two-Handed Gesture User Interfaces in Virtual Reality—A Task-Based Approach
| dc.contributor.author | Nyyssönen Taneli | |
| dc.contributor.author | Helle Seppo | |
| dc.contributor.author | Lehtonen Teijo | |
| dc.contributor.author | Smed Jouni | |
| dc.contributor.organization | fi=ohjelmistotekniikka|en=Software Engineering| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.71310837563 | |
| dc.converis.publication-id | 381221026 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/381221026 | |
| dc.date.accessioned | 2025-08-28T03:30:37Z | |
| dc.date.available | 2025-08-28T03:30:37Z | |
| dc.description.abstract | <p> This paper presents two gesture-based user interfaces which were designed for a 3D design review in virtual reality (VR) with inspiration drawn from the shipbuilding industry’s need to streamline and make their processes more sustainable. The user interfaces, one focusing on single-hand (unimanual) gestures and the other focusing on dual-handed (bimanual) usage, are tested as a case study using 13 tasks. The unimanual approach attempts to provide a higher degree of flexibility, while the bimanual approach seeks to provide more control over the interaction. The interfaces were developed for the Meta Quest 2 VR headset using the Unity game engine. Hand-tracking (HT) is utilized due to potential usability benefits in comparison to standard controller-based user interfaces, which lack intuitiveness regarding the controls and can cause more strain. The user interfaces were tested with 25 test users, and the results indicate a preference toward the one-handed user interface with little variation in test user categories. Additionally, the testing order, which was counterbalanced, had a statistically significant impact on the preference and performance, indicating that learning novel interaction mechanisms requires an adjustment period for reliable results. VR sickness was also strongly experienced by a few users, and there were no signs that gesture controls would significantly alleviate it. <br></p> | |
| dc.identifier.jour-issn | 2414-4088 | |
| dc.identifier.olddbid | 210751 | |
| dc.identifier.oldhandle | 10024/193778 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/55770 | |
| dc.identifier.url | https://www.mdpi.com/2414-4088/8/2/10 | |
| dc.identifier.urn | URN:NBN:fi-fe2025082788718 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Nyyssönen, Taneli | |
| dc.okm.affiliatedauthor | Helle, Seppo | |
| dc.okm.affiliatedauthor | Lehtonen, Teijo | |
| dc.okm.affiliatedauthor | Smed, Jouni | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A1 ScientificArticle | |
| dc.publisher | MDPI AG | |
| dc.publisher.country | Switzerland | en_GB |
| dc.publisher.country | Sveitsi | fi_FI |
| dc.publisher.country-code | CH | |
| dc.relation.articlenumber | 10 | |
| dc.relation.doi | 10.3390/mti8020010 | |
| dc.relation.ispartofjournal | Multimodal Technologies and Interaction | |
| dc.relation.issue | 2 | |
| dc.relation.volume | 8 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/193778 | |
| dc.title | A Comparison of One- and Two-Handed Gesture User Interfaces in Virtual Reality—A Task-Based Approach | |
| dc.year.issued | 2024 |
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