HereSay: Gamifying Urban Crowdsourcing Through Affordance-Based Data Collection

dc.contributor.authorBaer, Manuel F.
dc.contributor.authorFonseca Alves, Luma
dc.contributor.authorLaato, Samuli
dc.contributor.organizationfi=tietojärjestelmätiede|en=Information Systems Science|
dc.contributor.organizationfi=maantiede|en=Geography |
dc.contributor.organization-code1.2.246.10.2458963.20.17647764921
dc.contributor.organization-code1.2.246.10.2458963.20.70128852004
dc.converis.publication-id523447099
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/523447099
dc.date.accessioned2026-05-19T20:11:26Z
dc.description.abstractWe present HereSay, a gamified mobile crowdsourcing application that transforms urban observation into engaging gameplay whilst collecting valuable data for participatory planning. The app addresses the challenge of sustaining citizen engagement in urban planning through five integrated gamification mechanics: progressive unlocking, daily streaks, experience points, levels and leaderboards. Unlike traditional planning tools that solely rely on functional categorisation, HereSay adds affordance-based prompts to capture how citizens actually perceive and use urban spaces, with particular emphasis on urban landscape perception. Built using Flutter and Firebase for cross-platform accessibility, the application requires only standard smartphone capabilities. Initial evaluation with seven users demonstrates strong engagement with gamification features and successful motivation to explore urban spaces. The application showcases a scalable solution for inclusive citizen participation that bridges the gap between informal experiential knowledge and structured planning data.
dc.format.pagerange13
dc.format.pagerange1
dc.identifier.isbn979-8-4007-2190-8
dc.identifier.urihttps://www.utupub.fi/handle/11111/60905
dc.identifier.urlhttps://doi.org/10.1145/3789624.3789646
dc.identifier.urnURN:NBN:fi-fe2026051949739
dc.language.isoen
dc.okm.affiliatedauthorFonseca Alves, Luma
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceGamiFIN Conference
dc.relation.doi10.1145/3789624.3789646
dc.titleHereSay: Gamifying Urban Crowdsourcing Through Affordance-Based Data Collection
dc.title.bookGamiFIN '26 : Proceedings of the 10th Annual International GamiFIN Conference 2026
dc.year.issued2026

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
3789624.3789646.pdf
Size:
5.93 MB
Format:
Adobe Portable Document Format