Flow Experience and Situational Interest in an Adaptive Math Game

dc.contributor.authorLindstedt A.
dc.contributor.authorKoskinen A.
dc.contributor.authorMcMullen J.
dc.contributor.authorNinaus M.
dc.contributor.authorKiili K.
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.converis.publication-id51362183
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/51362183
dc.date.accessioned2022-10-28T13:26:01Z
dc.date.available2022-10-28T13:26:01Z
dc.description.abstract<p>The purpose of this study was to investigate flow experience and situational interest in a math learning game that included adaptive scaffolding. Fifty-two Finnish 5th graders played the game about fractions at home during COVID-19 enforced distance learning. The results showed that flow experience correlated positively with situational interest. Importantly, a deeper analysis of the Flow Short Scale (FSS) subscales revealed that only absorption by activity but not fluency of performance explained variance in situational interest. That is, at least in game-based adaptive learning, situational interest is mostly related to immersive aspects of flow. Results also revealed that students with better in-game performance had higher flow experiences, but their levels of prior knowledge were not related to flow levels. In contrast, students with lower prior fraction number knowledge showed higher situational interest, which might be partly attributed to the additional game elements provided to struggling students in the form of adaptive scaffolds. Moreover, the study demonstrated that the developed adaptive scaffolding approach and in-game self-reporting measures worked well. Finally, the implications of these findings for flow experience and situational interest research in game-based learning context are discussed.<br /></p>
dc.format.pagerange221
dc.format.pagerange231
dc.identifier.eisbn978-3-030-63464-3
dc.identifier.isbn978-3-030-63463-6
dc.identifier.jour-issn0302-9743
dc.identifier.olddbid182045
dc.identifier.oldhandle10024/165139
dc.identifier.urihttps://www.utupub.fi/handle/11111/39236
dc.identifier.urnURN:NBN:fi-fe2021042827026
dc.language.isoen
dc.okm.affiliatedauthorMcMullen, Jake
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countrySwitzerlanden_GB
dc.publisher.countrySveitsifi_FI
dc.publisher.country-codeCH
dc.relation.conferenceInternational Conference on Games and Learning Alliance
dc.relation.doi10.1007/978-3-030-63464-3_21
dc.relation.ispartofjournalLecture Notes in Computer Science
dc.relation.volume12517
dc.source.identifierhttps://www.utupub.fi/handle/10024/165139
dc.titleFlow Experience and Situational Interest in an Adaptive Math Game
dc.title.bookGames and Learning Alliance
dc.year.issued2020

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