Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective

dc.contributor.authorBelousov Anatolii
dc.contributor.authorOjell-Järventausta Terho
dc.contributor.authorBujić Mila
dc.contributor.authorMacey Joseph
dc.contributor.authorHamari Juho
dc.contributor.organizationfi=median, musiikin ja taiteen tutkimus|en=Art History, Musicology and Media Studies|
dc.contributor.organization-code1.2.246.10.2458963.20.53191015055
dc.converis.publication-id181921571
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/181921571
dc.date.accessioned2025-08-28T02:49:36Z
dc.date.available2025-08-28T02:49:36Z
dc.description.abstract<p>Due to the increasing availability and efficiency of digital technologies humanity has reached a point where digitally altering consciousness might become ubiquitous, echoing in all areas of the functioning of society. In addition to the already familiar functions in terms of conveying information, enabling experiences, and extending our realities, there is an emerging field of digitally-induced altered states of consciousness (DIAL). Precursors of the societal impact of DIAL technologies include various examples from binaural beats to video games that provide invaluable insights into forthcoming DIAL technologies. Although individual changes in consciousness through digital means have been studied for decades, they have been limited to the reach of technology. We suggest the field DIAL denotes the class of all digital technologies exploited for inducing altered states of consciousness (ASC). It supports a focused and holistic approach to anticipating futures and astute actions. We highlight the need for a detailed and full-fledged examination by demonstrating existing and hypothetical examples of their impact on Political, Economic, Social, Technological, Environmental and Legal (PESTEL) contexts. Based on these reflections we outline a potential research agenda to elicit discussions within the interdisciplinary community.</p>
dc.format.pagerange127
dc.format.pagerange134
dc.identifier.isbn979-8-4007-0029-3
dc.identifier.olddbid209771
dc.identifier.oldhandle10024/192798
dc.identifier.urihttps://www.utupub.fi/handle/11111/49407
dc.identifier.urlhttps://doi.org/10.1145/3573382.3616100
dc.identifier.urnURN:NBN:fi-fe2025082792487
dc.language.isoen
dc.okm.affiliatedauthorMacey, Joseph
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline518 Media and communicationsen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline518 Media- ja viestintätieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.publisher.placeNew York, NY
dc.relation.conferenceAnnual Symposium on Computer-Human Interaction in Play
dc.relation.doi10.1145/3573382.3616100
dc.source.identifierhttps://www.utupub.fi/handle/10024/192798
dc.titleDigitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective
dc.title.bookCHI PLAY '23: The Annual Symposium on Computer-Human Interaction in Play
dc.year.issued2023

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
3573382.3616100.pdf
Size:
515.28 KB
Format:
Adobe Portable Document Format