Eight types of video game experience

dc.contributor.authorVahlo, Jukka
dc.contributor.authorTuuri, Kai
dc.contributor.organizationfi=Centre for Collaborative Research (CCR)|en=Centre for Collaborative Research (CCR)|
dc.contributor.organization-code1.2.246.10.2458963.20.87107995810
dc.converis.publication-id457860050
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/457860050
dc.date.accessioned2025-08-27T23:38:58Z
dc.date.available2025-08-27T23:38:58Z
dc.description.abstract<p>The study of game experience is a well-established area within game research, supported by numerous models. These models, while valuable, often focus on analyzing game experiences within specific contexts rather than facilitating comparative analyses. Addressing this research gap, our study empirically identifies prevalent game experience types that are common across various games. By analyzing 5,372 game experience descriptions provided by 1,193 survey respondents, this research employs a survey design inspired by the flow of qualitative interviews, facilitating a comprehensive understanding of the diverse factors shaping these experiences. Through latent class analysis, we delineate eight distinct game experience types: Compelling Challenge, Immersive Exploring, Creative Caring, Energetic Rushing, Competitive Shooting, Cheerful Bouncing, Strategic Management, and Daily Dwelling. Each type is analyzed in terms of both the variables from the latent class analysis and additional survey variables, enhancing our understanding of their unique and comparative characteristics. This approach sheds light on the multifaceted nature of game experiences and broadens our insights into player engagement across different game genres, offering practical implications for game design, marketing, and future research.<br></p>
dc.identifier.eissn1875-953X
dc.identifier.jour-issn1875-9521
dc.identifier.olddbid204357
dc.identifier.oldhandle10024/187384
dc.identifier.urihttps://www.utupub.fi/handle/11111/52556
dc.identifier.urlhttps://doi.org/10.1016/j.entcom.2024.100882
dc.identifier.urnURN:NBN:fi-fe2025082786409
dc.language.isoen
dc.okm.affiliatedauthorVahlo, Jukka
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherElsevier
dc.publisher.countryNetherlandsen_GB
dc.publisher.countryAlankomaatfi_FI
dc.publisher.country-codeNL
dc.relation.articlenumber100882
dc.relation.doi10.1016/j.entcom.2024.100882
dc.relation.ispartofjournalEntertainment Computing
dc.relation.volume52
dc.source.identifierhttps://www.utupub.fi/handle/10024/187384
dc.titleEight types of video game experience
dc.year.issued2024

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