Exploring Interactive Storytelling in Virtual Reality for Teaching Quantum Physics and Computation: A Comparative Analysis of Qwiz and Qplayground

dc.contributor.authorSkult, Natasha
dc.contributor.authorPiispanen, Laura
dc.contributor.authorSmed, Jouni
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.contributor.organization-code1.2.246.10.2458963.20.85312822902
dc.converis.publication-id506133924
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/506133924
dc.date.accessioned2026-01-21T15:05:29Z
dc.date.available2026-01-21T15:05:29Z
dc.description.abstract<p>This chapter explores the application of virtual reality (VR) environments and interactive storytelling in teaching complex subjects like quantum physics. Through two case studies, it demonstrates how immersive VR technology can visualize quantum phenomena, such as superposition and entanglement, making these abstract concepts more accessible and engaging for learners. By integrating numerical simulations of quantum systems with gamification and user-cantered design, the chapter creates a learning experience that enhances both comprehension and retention. It also addresses the design challenges associated with creating meaningful interactive experiences that cater to diverse learning preferences. Game environments are built to be safe spaces for error detection and correction, in addition to learning about user behaviors. By creating custom experiences based on individual needs and preferences, the data collected from the user interactions can be used in improving design practices. The adaptability of VR environments enables intuitive interactions, thus promoting deeper understanding of scientific concepts. Gamified learning in this context motivates learners to explore complex systems in a hands-on, experiential manner, reinforcing key principles through gameplay. The interdisciplinary approach highlights the convergence of game design, quantum physics, and immersive technology, offering insights into how extended reality (XR) can be applied in education and training.</p>
dc.description.edition1st Edition
dc.embargo.lift2027-05-19
dc.format.pagerange60
dc.format.pagerange79
dc.identifier.eisbn978-1-003-58164-2
dc.identifier.isbn978-1-032-94110-3
dc.identifier.olddbid214083
dc.identifier.oldhandle10024/197101
dc.identifier.urihttps://www.utupub.fi/handle/11111/56373
dc.identifier.urlhttps://doi.org/10.1201/9781003581642-3
dc.identifier.urnURN:NBN:fi-fe202601216447
dc.language.isoen
dc.okm.affiliatedauthorSkult, Natasha
dc.okm.affiliatedauthorSmed, Jouni
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA3 Book
dc.publisherCRC Press
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.publisher.isbn978-0-8493; 978-0-87762; 978-0-87819; 978-0-935184; 978-1-4200; 978-1-4398; 978-1-4665; 978-1-4822; 978-1-4987; 978-1-56676; 978-1-57491; 978-1-58488; 978-1-58716; 978-0-415; 978-1-134; 978-1-135; 978-1-136; 978-1-138; 978-1-315; 978-1-317; 978-1-84184; 978-1-84214; 978-0-8153; 978-0-429; 978-0-367; 978-1-351
dc.relation.doi10.1201/9781003581642-3
dc.source.identifierhttps://www.utupub.fi/handle/10024/197101
dc.titleExploring Interactive Storytelling in Virtual Reality for Teaching Quantum Physics and Computation: A Comparative Analysis of Qwiz and Qplayground
dc.title.bookExtended Realities, Virtual Environment, and Interactive Experiences
dc.year.issued2026

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