The development of situational interest during a digital mathematics game

dc.contributor.authorRodríguez-Aflecht G.
dc.contributor.authorJaakkola T.
dc.contributor.authorPongsakdi N.
dc.contributor.authorHannula-Sormunen M.
dc.contributor.authorBrezovszky B.
dc.contributor.authorLehtinen E.
dc.contributor.organizationfi=Turun ihmistieteiden tutkijakollegium (TIAS)|en=Turku Institute for Advanced Studies (TIAS)|
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.contributor.organization-code2604201
dc.converis.publication-id30694807
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/30694807
dc.date.accessioned2022-10-28T13:54:04Z
dc.date.available2022-10-28T13:54:04Z
dc.description.abstract<p>The present study focused on 212 fifth graders' situational interest trajectories during an intervention with a digital mathematics game called Number Navigation. Our aims were to explore the development of situational interest whilst playing the game and to investigate the relationship between situational interest and individual math interest. Growth mixture model analyses showed that in the whole sample situational interest was stable within sessions but decreased across sessions. Three different situational interest trajectories were found. Situational interest trajectories were predicted by pre‐test individual interest. In turn, situational interest had an effect on post‐test individual interest. Students whose situational interest trajectories were stable (either high or low) presented no changes in individual interest, yet the individual interest of students whose situational interest was triggered but not maintained markedly decreased from pre‐test to post‐test. Results suggest that it is important to use game‐based learning not because games are believed to be “motivating”; rather, games with proven learning outcomes should be carefully selected. <br /></p>
dc.format.pagerange259
dc.format.pagerange268
dc.identifier.eissn1365-2729
dc.identifier.jour-issn0266-4909
dc.identifier.olddbid185058
dc.identifier.oldhandle10024/168152
dc.identifier.urihttps://www.utupub.fi/handle/11111/41068
dc.identifier.urnURN:NBN:fi-fe2021042718994
dc.language.isoen
dc.okm.affiliatedauthorRodriguez-Aflecht, Gabriela
dc.okm.affiliatedauthorJaakkola, Tomi
dc.okm.affiliatedauthorPongsakdi, Nonmanut
dc.okm.affiliatedauthorHannula-Sormunen, Minna
dc.okm.affiliatedauthorBrezovszky, Boglarka
dc.okm.affiliatedauthorLehtinen, Erno
dc.okm.affiliatedauthorDataimport, TIAS-tutkijakollegiumin yhteiset
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherBlackwell Publishing Ltd
dc.relation.doi10.1111/jcal.12239
dc.relation.ispartofjournalJournal of Computer Assisted Learning
dc.relation.issue3
dc.relation.volume34
dc.source.identifierhttps://www.utupub.fi/handle/10024/168152
dc.titleThe development of situational interest during a digital mathematics game
dc.year.issued2018

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