Improving rational number knowledge using the NanoRoboMath digital game

dc.contributor.authorKärki Tomi
dc.contributor.authorMcMullen Jake
dc.contributor.authorLehtinen Erno
dc.contributor.organizationfi=opettajankoulutuslaitos (Rauma)|en=Department of Teacher Education (Rauma)|
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.contributor.organization-code1.2.246.10.2458963.20.99310884848
dc.converis.publication-id68123403
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/68123403
dc.date.accessioned2022-10-28T14:35:11Z
dc.date.available2022-10-28T14:35:11Z
dc.description.abstractRational number knowledge is a crucial feature of primary school mathematics that predicts students' later mathematics achievement. Many students struggle with the transition from natural number to rational number reasoning, so novel pedagogical approaches to support the development of rational number knowledge are valuable to mathematics educators worldwide. Digital game-based learning environments may support a wide range of mathematics skills. NanoRoboMath, a digital game-based learning environment, was developed to enhance students' conceptual and adaptive rational number knowledge. In this paper, we tested the effectiveness of a preliminary version of the game with fifth and sixth grade primary school students (N = 195) using a quasi-experimental design. A small positive effect of playing the NanoRoboMath game on students' rational number conceptual knowledge was observed. Students' overall game performance was related to learning outcomes concerning their adaptive rational number knowledge and understanding of rational number representations and operations.
dc.format.pagerange101
dc.format.pagerange123
dc.identifier.eissn1573-0816
dc.identifier.jour-issn0013-1954
dc.identifier.olddbid189123
dc.identifier.oldhandle10024/172217
dc.identifier.urihttps://www.utupub.fi/handle/11111/44119
dc.identifier.urlhttps://link.springer.com/article/10.1007/s10649-021-10120-6
dc.identifier.urnURN:NBN:fi-fe2022012711083
dc.language.isoen
dc.okm.affiliatedauthorKärki, Tomi
dc.okm.affiliatedauthorMcMullen, Jake
dc.okm.affiliatedauthorLehtinen, Erno
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSPRINGER
dc.publisher.countryNetherlandsen_GB
dc.publisher.countryAlankomaatfi_FI
dc.publisher.country-codeNL
dc.relation.doi10.1007/s10649-021-10120-6
dc.relation.ispartofjournalEducational Studies in Mathematics
dc.relation.issue1
dc.relation.volume110
dc.source.identifierhttps://www.utupub.fi/handle/10024/172217
dc.titleImproving rational number knowledge using the NanoRoboMath digital game
dc.year.issued2022

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