Understanding students’ game experiences throughout the developmental process of the Number Navigation Game

dc.contributor.authorBui Phuong
dc.contributor.authorRodríguez-Aflecht Gabriela
dc.contributor.authorBrezovszky Boglárka
dc.contributor.authorHannula-Sormunen Minna M.
dc.contributor.authorLaato Samuli
dc.contributor.authorLehtinen Erno
dc.contributor.organizationfi=kieli- ja puheteknologia|en=Language and Speech Technology|
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.converis.publication-id46115736
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/46115736
dc.date.accessioned2022-10-28T12:38:33Z
dc.date.available2022-10-28T12:38:33Z
dc.description.abstract<p>Serious games for learning have received increased attention in recent years. However, empirical studies on students’ gaming experiences throughout the developmental process of serious games and discussions regarding game design are missing. The aims of the present study were to analyze students’ gaming experiences while playing four consecutive versions of the Number Navigation Game (NNG)—a mathematical game-based learning environment focusing on flexibility and adaptivity with whole-number arithmetic; and to provide an extensive review of the NNG developmental and design process over 3 years with focus on how and why the design decisions were made, and how those choices affected students’ gaming experiences. The study employed a mixed-methods design of quantitative and qualitative research. The Game Experience Questionnaire about eight core game experience dimensions was answered by different groups of students at primary schools in Finland in three different experiments after students played four versions of the NNG from 2014 to 2016. Six semi structured interviews related to students’ game experiences, preferences and game features of the latest version of NNG were conducted. Overall, results indicate that improvement in game’s usability and clarity in the user interface has positive impacts on students’ game experiences. Furthermore, there seems to be a clear advantage in having better aesthetics and value in improving extrinsic elements that could contribute to maintain players’ enthusiasm and situational interest in serious games.<br></p>
dc.identifier.eissn1556-6501
dc.identifier.jour-issn1042-1629
dc.identifier.olddbid177904
dc.identifier.oldhandle10024/160998
dc.identifier.urihttps://www.utupub.fi/handle/11111/35076
dc.identifier.urlhttps://rdcu.be/b20vX
dc.identifier.urnURN:NBN:fi-fe2021042825611
dc.language.isoen
dc.okm.affiliatedauthorBui, Phuong
dc.okm.affiliatedauthorRodriguez-Aflecht, Gabriela
dc.okm.affiliatedauthorBrezovszky, Boglarka
dc.okm.affiliatedauthorHannula-Sormunen, Minna
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.affiliatedauthorLehtinen, Erno
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSpringer Nature
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.doi10.1007/s11423-020-09755-8
dc.relation.ispartofjournalEducational Technology Research and Development
dc.relation.issue5
dc.relation.volume68
dc.source.identifierhttps://www.utupub.fi/handle/10024/160998
dc.titleUnderstanding students’ game experiences throughout the developmental process of the Number Navigation Game
dc.year.issued2020

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