Workshop on the Internet of Toys – Character Toys with Digital Dimension and Connections
| dc.contributor.author | Katriina Heljakka | |
| dc.contributor.author | Pirita Ihamäki | |
| dc.contributor.organization | fi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.77579741941 | |
| dc.converis.publication-id | 27495254 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/27495254 | |
| dc.date.accessioned | 2022-10-27T11:56:36Z | |
| dc.date.available | 2022-10-27T11:56:36Z | |
| dc.description.abstract | <p>Location-based game experiences such as geocaching in combination with art represent a new way of<br />delivering socially sharable, playful and engaging experiences within urban spaces, which may contribute to<br />mental, physical and social well-being. This study investigates the well-being effects gained by geocachers who<br />have experienced the Sigrid-Secrets Art Experience – a geocaching trail enhanced with visual artworks based in<br />the cityscape of Pori, Finland. The primary goal of our study is to gather information on how the users of the<br />Sigrid-Secrets geocaching trail evaluate the gamified art experience and its potential effects on their own mental,<br />physical and social well-being. Secondly, our aim is to investigate how these effects correlate with the general<br />well-being effects associated with geocaching, experienced and reported by the members of the Finnish<br />geocaching community, who participated in our survey.</p><p><br />Keywords: Gamification, Physical well-being, Mental well-being, Social well-being, Geocaching, Art experience</p><p><br /></p> | |
| dc.format.pagerange | 251 | |
| dc.format.pagerange | 254 | |
| dc.identifier.eisbn | 978-1-4503-5426-4 | |
| dc.identifier.olddbid | 172978 | |
| dc.identifier.oldhandle | 10024/156072 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/55438 | |
| dc.identifier.url | https://dl.acm.org/citation.cfm?doid=3131085.3131114 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042717487 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Heljakka, Katriina | |
| dc.okm.discipline | 518 Media and communications | en_GB |
| dc.okm.discipline | 518 Media- ja viestintätieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | United States | en_GB |
| dc.publisher.country | Yhdysvallat (USA) | fi_FI |
| dc.publisher.country-code | US | |
| dc.publisher.place | New York | |
| dc.relation.conference | MindTrek2017 | |
| dc.relation.doi | 10.1145/3131085.3131114 | |
| dc.relation.ispartofseries | ACM | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/156072 | |
| dc.title | Workshop on the Internet of Toys – Character Toys with Digital Dimension and Connections | |
| dc.title.book | Proceedings of MindTrek2017 | |
| dc.year.issued | 2017 |
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