A Place for a Nintendo? Discourse on locale and players’ topobiographical identity in the late 1980s and the early 1990s
| dc.contributor.author | Suominen Jaakko | |
| dc.contributor.author | Sivula Anna | |
| dc.contributor.organization | fi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.77579741941 | |
| dc.converis.publication-id | 58017934 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/58017934 | |
| dc.date.accessioned | 2025-08-27T22:56:23Z | |
| dc.date.available | 2025-08-27T22:56:23Z | |
| dc.description.abstract | <p>By using digital oral historical sources, Suominen and Sivula study the domestication of Nintendo console gaming in Finland in the late 1980s and the early 1990s. They analyze how the gaming memories are recollected and attached to particular places. According to Suominen and Sivula, the gaming identity is built around homes but on the other hand, the domestic gaming is extended in public and mobile environments. <br></p> | |
| dc.format.extent | 21 | |
| dc.format.pagerange | 100 | |
| dc.format.pagerange | 79 | |
| dc.identifier.eisbn | 978-3-030-66422-0 | |
| dc.identifier.isbn | 978-3-030-66421-3 | |
| dc.identifier.olddbid | 203077 | |
| dc.identifier.oldhandle | 10024/186104 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/49084 | |
| dc.identifier.url | https://doi.org/10.1007/978-3-030-66422-0 | |
| dc.identifier.urn | URN:NBN:fi-fe2021093048618 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Suominen, Jaakko | |
| dc.okm.affiliatedauthor | Sivula, Anna | |
| dc.okm.discipline | 518 Media and communications | en_GB |
| dc.okm.discipline | 615 History and archaeology | en_GB |
| dc.okm.discipline | 616 Other humanities | en_GB |
| dc.okm.discipline | 518 Media- ja viestintätieteet | fi_FI |
| dc.okm.discipline | 615 Historia ja arkeologia | fi_FI |
| dc.okm.discipline | 616 Muut humanistiset tieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A3 Book | |
| dc.publisher | Palgrave Macmillan | |
| dc.publisher.country | Germany | en_GB |
| dc.publisher.country | Saksa | fi_FI |
| dc.publisher.country-code | DE | |
| dc.publisher.isbn | 978-3-319; 978-0-230; 978-0-333; 978-1-137; 978-1-349; 978-1-4472; 978-1-78632; 978-0-312; 978-1-4039; 978-1-137; 978-981-13; 978-981-10; 978-3-030; 978-981-15; 978-981-16; 978-3-031 | |
| dc.publisher.place | Cham | |
| dc.relation.doi | 10.1007/978-3-030-66422-0 | |
| dc.relation.ispartofseries | Palgrave Games in Context | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/186104 | |
| dc.title | A Place for a Nintendo? Discourse on locale and players’ topobiographical identity in the late 1980s and the early 1990s | |
| dc.title.book | Game history and the Local | |
| dc.year.issued | 2021 |
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