Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players
| dc.contributor.author | Laato Samuli | |
| dc.contributor.author | Islam A.K.M. Najmul | |
| dc.contributor.author | Laine Teemu H. | |
| dc.contributor.organization | fi=tietotekniikan laitos|en=Department of Computing| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.85312822902 | |
| dc.contributor.organization-code | 2610300 | |
| dc.converis.publication-id | 53416947 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/53416947 | |
| dc.date.accessioned | 2022-10-27T12:17:42Z | |
| dc.date.available | 2022-10-27T12:17:42Z | |
| dc.description.abstract | <p>Location-based games (LBGs) augment urban environments with virtual content turning them into a playground. The importance of understanding how different modes of play impact LBG players’ psychological well-being is emphasized by the enormous and constantly rising popularity of the genre. In this work, we use the two-factor theory of psychological well-being to investigate the associations between five constructs related to game mechanics and personality traits, and psychological well-being and fatigue. We test our proposed structural model with Finnish Pokémon GO players (<i>N</i> = 855). The results show deficient self-regulation and fear of missing out to be positively associated with gaming fatigue. Engagement with cooperative and individual game mechanics had a positive relationship with well-being. Competitive game mechanics were found to have a positive relationship with both well-being and fatigue. Finally, the overall playing intensity had a strong relationship with well-being, but no association with fatigue.<br></p> | |
| dc.format.pagerange | 1888 | |
| dc.format.pagerange | 1904 | |
| dc.identifier.eissn | 1362-3001 | |
| dc.identifier.jour-issn | 0144-929X | |
| dc.identifier.olddbid | 174524 | |
| dc.identifier.oldhandle | 10024/157618 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/34429 | |
| dc.identifier.url | https://doi.org/10.1080/0144929X.2021.1905878 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042823024 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Laato, Samuli | |
| dc.okm.affiliatedauthor | Islam, Najmul | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 5141 Sociology | en_GB |
| dc.okm.discipline | 5142 Social policy | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.discipline | 5141 Sosiologia | fi_FI |
| dc.okm.discipline | 5142 Sosiaali- ja yhteiskuntapolitiikka | fi_FI |
| dc.okm.internationalcopublication | international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A1 ScientificArticle | |
| dc.publisher | Taylor & Francis | |
| dc.publisher.country | United Kingdom | en_GB |
| dc.publisher.country | Britannia | fi_FI |
| dc.publisher.country-code | GB | |
| dc.relation.doi | 10.1080/0144929X.2021.1905878 | |
| dc.relation.ispartofjournal | Behaviour and Information Technology | |
| dc.relation.issue | 9 | |
| dc.relation.volume | 41 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/157618 | |
| dc.title | Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players | |
| dc.year.issued | 2022 |
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