Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players

dc.contributor.authorLaato Samuli
dc.contributor.authorIslam A.K.M. Najmul
dc.contributor.authorLaine Teemu H.
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code1.2.246.10.2458963.20.85312822902
dc.contributor.organization-code2610300
dc.converis.publication-id53416947
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/53416947
dc.date.accessioned2022-10-27T12:17:42Z
dc.date.available2022-10-27T12:17:42Z
dc.description.abstract<p>Location-based games (LBGs) augment urban environments with virtual content turning them into a playground. The importance of understanding how different modes of play impact LBG players’ psychological well-being is emphasized by the enormous and constantly rising popularity of the genre. In this work, we use the two-factor theory of psychological well-being to investigate the associations between five constructs related to game mechanics and personality traits, and psychological well-being and fatigue. We test our proposed structural model with Finnish Pokémon GO players (<i>N</i> = 855). The results show deficient self-regulation and fear of missing out to be positively associated with gaming fatigue. Engagement with cooperative and individual game mechanics had a positive relationship with well-being. Competitive game mechanics were found to have a positive relationship with both well-being and fatigue. Finally, the overall playing intensity had a strong relationship with well-being, but no association with fatigue.<br></p>
dc.format.pagerange1888
dc.format.pagerange1904
dc.identifier.eissn1362-3001
dc.identifier.jour-issn0144-929X
dc.identifier.olddbid174524
dc.identifier.oldhandle10024/157618
dc.identifier.urihttps://www.utupub.fi/handle/11111/34429
dc.identifier.urlhttps://doi.org/10.1080/0144929X.2021.1905878
dc.identifier.urnURN:NBN:fi-fe2021042823024
dc.language.isoen
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.affiliatedauthorIslam, Najmul
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline5141 Sociologyen_GB
dc.okm.discipline5142 Social policyen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline5141 Sosiologiafi_FI
dc.okm.discipline5142 Sosiaali- ja yhteiskuntapolitiikkafi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherTaylor & Francis
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.doi10.1080/0144929X.2021.1905878
dc.relation.ispartofjournalBehaviour and Information Technology
dc.relation.issue9
dc.relation.volume41
dc.source.identifierhttps://www.utupub.fi/handle/10024/157618
dc.titlePlaying location-based games is associated with psychological well-being: an empirical study of Pokémon GO players
dc.year.issued2022

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