User Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review

dc.contributor.authorLaato, Samuli
dc.contributor.authorSiqueira, Sara
dc.contributor.authorBaer, Manuel
dc.contributor.authorPapangelis, Konstantinos
dc.contributor.authorKordyaka, Bastian
dc.contributor.authorNummenmaa, Timo
dc.contributor.authorHamari, Juho
dc.contributor.organizationfi=tietojärjestelmätiede|en=Information Systems Science|
dc.contributor.organization-code1.2.246.10.2458963.20.70128852004
dc.converis.publication-id498487360
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/498487360
dc.date.accessioned2025-08-27T23:06:56Z
dc.date.available2025-08-27T23:06:56Z
dc.description.abstractLocation-based media applications such as Google Maps, Strava and Pokémon GO together have more than a billion monthly active users, and popular social media such as Snapchat and Instagram now also feature map-based content. All these media products rely on user-generated content as a core element of their service, but there is a lack of synthesis on the users' motivations to contribute this data to the platform providers. In this study, we performed a literature review to uncover users' motivations to participate in location-based crowdsourcing and contribute shared content on these platforms. Among our findings, we show that spatial and temporal aspects, social effects, technical elements, motivational mechanisms, practical value offered to the contributors and individual differences need to be considered in motivating users to contribute shared content. We present recommendations for designers, suggest which terminology to use around this topic and propose an agenda for future research.
dc.format.pagerange1
dc.format.pagerange20
dc.identifier.isbn979-8-4007-1394-1
dc.identifier.olddbid203418
dc.identifier.oldhandle10024/186445
dc.identifier.urihttps://www.utupub.fi/handle/11111/35158
dc.identifier.urlhttps://doi.org/10.1145/3706598.3714184
dc.identifier.urnURN:NBN:fi-fe2025082786069
dc.language.isoen
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceConference on Human Factors in Computing Systems
dc.relation.doi10.1145/3706598.3714184
dc.source.identifierhttps://www.utupub.fi/handle/10024/186445
dc.titleUser Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review
dc.title.bookCHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
dc.year.issued2025

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