The impact of video gaming on cognitive functioning of people with schizophrenia (GAME-S): study protocol of a randomised controlled trial

dc.contributor.authorVälimäki Maritta
dc.contributor.authorYang Min
dc.contributor.authorLam Yuen Ting Joyce
dc.contributor.authorLantta Tella
dc.contributor.authorPalva Matias
dc.contributor.authorPalva Satu
dc.contributor.authorYee Benjamin
dc.contributor.authorYip Siu Hung
dc.contributor.authorYu Kin-sun Dan
dc.contributor.authorChang Hing Chiu Charles
dc.contributor.authorCheng Po Yee Ivy
dc.contributor.authorBressington Daniel
dc.contributor.organizationfi=hoitotieteen laitos|en=Department of Nursing Science|
dc.contributor.organization-code1.2.246.10.2458963.20.27201741504
dc.converis.publication-id53620901
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/53620901
dc.date.accessioned2022-10-28T12:41:33Z
dc.date.available2022-10-28T12:41:33Z
dc.description.abstract<p>Background: Video gaming is a promising intervention for cognitive and social impairment in patients with schizophrenia. A number of gaming interventions have been evaluated in small-scale studies with various patient groups, but studies on patients with schizophrenia remain scarce and rarely include the evaluation of both clinical and neurocognitive outcomes. In this study, we will test the effectiveness of two interventions with gaming elements to improve cognitive and clinical outcomes among persons with schizophrenia.<br></p><p>Methods: The participants will be recruited from different outpatient units (e.g., outpatient psychiatric units, day hospitals, residential care homes). The controlled clinical trial will follow a three-arm parallel-group design: 1) cognitive training (experimental group, CogniFit), 2) entertainment gaming (active control group, SIMS 4), and 3) treatment as usual. The primary outcomes are working memory function at 3-month and 6-month follow-ups. The secondary outcomes are patients' other cognitive and social functioning, the ability to experience pleasure, self-efficacy, and negative symptoms at 3-month and 6-month follow-ups. We will also test the effectiveness of gaming interventions on neurocognitive outcomes (EEG and 3 T MRI plus rs-fMRI) at a 3-month follow-up as an additional secondary outcome. Data will be collected in outpatient psychiatric services in Hong Kong. Participants will have a formal diagnosis of schizophrenia and be between 18 and 60 years old. We aim to have a total of 234 participants, randomly allocated to the three arms. A sub-sample of patients (N = 150) will be recruited to undergo an EEG. For neuroimaging assessment, patients will be randomly allocated to a subset of patients (N=126). We will estimate the efficacy of the interventions on the primary and secondary outcomes based on the intention-to-treat principle. Behavioural and EEG data will be analysed separately.<br></p><p>Discussion: The study will characterise benefits of gaming on patients' health and well-being, and contribute towards the development of new treatment approaches for patients with schizophrenia.</p>
dc.identifier.eissn1471-244X
dc.identifier.jour-issn1471-244X
dc.identifier.olddbid178270
dc.identifier.oldhandle10024/161364
dc.identifier.urihttps://www.utupub.fi/handle/11111/39017
dc.identifier.urlhttps://bmcpsychiatry.biomedcentral.com/articles/10.1186/s12888-020-03031-y
dc.identifier.urnURN:NBN:fi-fe2021042826100
dc.language.isoen
dc.okm.affiliatedauthorVälimäki, Maritta
dc.okm.affiliatedauthorLam, Yuen Ting Joyce
dc.okm.affiliatedauthorLantta, Tella
dc.okm.discipline3124 Neurology and psychiatryen_GB
dc.okm.discipline3124 Neurologia ja psykiatriafi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherBMC
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.articlenumberARTN 46
dc.relation.doi10.1186/s12888-020-03031-y
dc.relation.ispartofjournalBMC Psychiatry
dc.relation.issue1
dc.relation.volume21
dc.source.identifierhttps://www.utupub.fi/handle/10024/161364
dc.titleThe impact of video gaming on cognitive functioning of people with schizophrenia (GAME-S): study protocol of a randomised controlled trial
dc.year.issued2021

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