A Conceptual Framework for Gamified Digital Product Passports

dc.contributor.authorChristopoulos, Athanasios
dc.contributor.authorPsarommatis, Foivos
dc.contributor.authorBourazeri, Aikaterini
dc.contributor.authorStylios, Chrysostomos
dc.contributor.organizationfi=oppimisanalytiikan tutkimusinstituutti|en=Turku Research Institute for Learning Analytics|
dc.contributor.organization-code1.2.246.10.2458963.20.73636593326
dc.converis.publication-id523287388
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/523287388
dc.date.accessioned2026-05-11T20:11:49Z
dc.description.abstract<p>Digital Product Passports came with the promise to bring about supply chain transparency. However, since their emergence, several adoption barriers have been identified primarily due to stakeholder disengagement and misaligned incentives. To this end, while regulatory mandates drive compliance, passive information repositories often fail to generate meaningful participation from suppliers and/or consumers. In consideration of this shortcoming, the present work proposes a Digital Product Passport framework enriched by gamification elements as a means of transforming transparency from burden to opportunity and individual motivations to collective transparency goals. In greater detail, the framework addresses supplier reluctance through competitive transparency scoring and value sharing mechanisms and further engages consumers through interactive product journey narratives and impact visualisation. The work contributes to the behavioural design research field by proposing an alternative framework that leverages intrinsic and extrinsic motivation in order to overcome traditional barriers to supply chain transparency. To contextualise these ideas, we provide illustrative scenarios demonstrating how gamification mechanisms could create self-reinforcing feedback loops between suppliers and consumers.<br></p>
dc.identifier.eissn2076-3417
dc.identifier.urihttps://www.utupub.fi/handle/11111/60566
dc.identifier.urlhttps://doi.org/10.3390/app16083644
dc.identifier.urnURN:NBN:fi-fe2026051143091
dc.language.isoen
dc.okm.affiliatedauthorChristopoulos, Athanasios
dc.okm.discipline213 Electronic, automation and communications engineering, electronicsen_GB
dc.okm.discipline213 Sähkö-, automaatio- ja tietoliikennetekniikka, elektroniikkafi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisher.countrySwitzerlanden_GB
dc.publisher.countrySveitsifi_FI
dc.publisher.country-codeCH
dc.relation.articlenumber3644
dc.relation.doi10.3390/app16083644
dc.relation.ispartofjournalApplied Sciences
dc.relation.issue8
dc.relation.volume16
dc.titleA Conceptual Framework for Gamified Digital Product Passports
dc.year.issued2026

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