Gamblification: A definition

dc.contributor.authorMacey Joseph
dc.contributor.authorHamari Juho
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code1.2.246.10.2458963.20.77579741941
dc.converis.publication-id174998347
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/174998347
dc.date.accessioned2025-08-27T22:48:33Z
dc.date.available2025-08-27T22:48:33Z
dc.description.abstractIn recent years, gambling has become increasingly prominent in everyday life; the term 'gamblification' first emerged in the late 2000s and was used to describe the colonisation of sports and sporting cultures by the gambling industry. Since that time, gamblification has been used to describe a range of phenomena in increasingly diffuse contexts; it has been variously used as a proxy for the convergence of gaming and gambling, to describe specific monetisation practices, or as a means of motivating consumer behaviours. Conceptual clarity has been further muddied by the positioning of gamblification as a form of gamification. This work provides a definition of gamblification, which draws upon and consolidates existing uses of the term while also providing a lens through which the differing aspects of gamblification can be understood and appraised. By doing so, this work will establish a clear conceptual framework, which can structure in-depth discussions of this multi-dimensional phenomenon.
dc.identifier.eissn1461-7315
dc.identifier.jour-issn1461-4448
dc.identifier.olddbid202844
dc.identifier.oldhandle10024/185871
dc.identifier.urihttps://www.utupub.fi/handle/11111/50500
dc.identifier.urlhttps://journals.sagepub.com/doi/full/10.1177/14614448221083903
dc.identifier.urnURN:NBN:fi-fe2022081154420
dc.language.isoen
dc.okm.affiliatedauthorMacey, Joseph
dc.okm.discipline518 Media and communicationsen_GB
dc.okm.discipline518 Media- ja viestintätieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSage
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.articlenumber14614448221083903
dc.relation.doi10.1177/14614448221083903
dc.relation.ispartofjournalNew Media and Society
dc.source.identifierhttps://www.utupub.fi/handle/10024/185871
dc.titleGamblification: A definition
dc.year.issued2022

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