Virtual empowerment: manipulating height in virtual reality affects self-related cognitions and personal speech performance evaluation

dc.contributor.authorMacey, Anna-Leena
dc.contributor.authorMacey, Joseph
dc.contributor.authorJärvelä, Simo
dc.contributor.authorGaleote, Daniel Fernandez
dc.contributor.authorHamari, Juho
dc.contributor.organizationfi=median, musiikin ja taiteen tutkimus|en=Art History, Musicology and Media Studies|
dc.contributor.organization-code1.2.246.10.2458963.20.53191015055
dc.converis.publication-id491824930
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/491824930
dc.date.accessioned2025-08-28T01:04:06Z
dc.date.available2025-08-28T01:04:06Z
dc.description.abstractSocial performance situations, often crucial and expected in today's work contexts, can be perceived as highly challenging and stressful. Therefore, experiencing anxiety in public speaking situations can have a negative impact on individuals' working lives and career prospects. Virtual reality environments offer novel means to practise public speaking anywhere, safely and privately, and to replace simulations with more dynamic and innovative training environments unavailable in real-life scenarios. Additionally, these innovative tools and methods could also be used during virtually implemented real-life interactions as working conditions are increasingly shifting towards more technology-mediated forms. This research investigates the potential for a virtual reality height manipulation (i.e. raised or lowered point-of-view) to influence individuals' self-statements during a stressful speech task and, subsequently, their personal performance evaluation. Results of a strictly controlled, between-subject experiment indicate that participants perceiving themselves taller evaluated their speech performance more positively and experienced fewer negative self-statements during the speech task. Furthermore, perceived tallness was associated with lower levels of public speaking anxiety. These results suggest that even a simple, visual first-person perspective manipulation of virtual reality environment influences individuals' personal evaluation of their own performance and potentially helps them improve their task-related cognitive processes.
dc.identifier.eissn1362-3001
dc.identifier.jour-issn0144-929X
dc.identifier.olddbid206954
dc.identifier.oldhandle10024/189981
dc.identifier.urihttps://www.utupub.fi/handle/11111/49531
dc.identifier.urlhttps://doi.org/10.1080/0144929X.2025.2488899
dc.identifier.urnURN:NBN:fi-fe2025082787519
dc.language.isoen
dc.okm.affiliatedauthorMacey, Joseph
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline518 Media and communicationsen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline518 Media- ja viestintätieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherTAYLOR & FRANCIS LTD
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.publisher.placeABINGDON
dc.relation.doi10.1080/0144929X.2025.2488899
dc.relation.ispartofjournalBehaviour and Information Technology
dc.source.identifierhttps://www.utupub.fi/handle/10024/189981
dc.titleVirtual empowerment: manipulating height in virtual reality affects self-related cognitions and personal speech performance evaluation
dc.year.issued2025

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