Associations between Sports Videogames and Physical Activity in Children

dc.contributor.authorNg Kwok
dc.contributor.authorKaskinen Ari-Pekka
dc.contributor.authorKatila Rauli
dc.contributor.authorKoski Pasi
dc.contributor.authorKarhulahti Veli-Matti
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.converis.publication-id176032288
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/176032288
dc.date.accessioned2022-10-27T11:55:03Z
dc.date.available2022-10-27T11:55:03Z
dc.description.abstract<p>Objective: The aim of the study was to examine the associations of sports video gaming behaviour in the sociological concept of Physical Activity Relationships (PAR) and to see if sports video gaming differs by gender.<br></p><p>Methods: A convenience sample of children between 11-12 years of age (n = 114) from three Finnish regions completed a questionnaire on perceptions of their video gaming and physical activity habits. Differences by gender were tested by contingency tables, and blockwise binary logistic regressions were used to examine the strength of association with physical activity behaviour in PAR.<br></p><p>Results: Almost all girls had low importance to video gaming and over two thirds (71%) reported their frequency in sports video gaming was less than monthly. Sports video gaming was positively associated with physical activity behaviours (OR = 3.4, CI =1.3-9.0), but when combined with perceived physical activity importance and spectating in sports, the association was no longer statistically significant. There were no differences in gender for non-sports video gaming.<br></p><p>Conclusions: For children who partake in sports video games, the activity can be an integral part of their overall PAR. These preliminary results require further exploring prior to drawing societal implications or sports video games or applying them for intervention to promote physical activity.</p>
dc.format.pagerange68
dc.format.pagerange75
dc.identifier.eissn1899-4849
dc.identifier.jour-issn2081-2221
dc.identifier.olddbid172795
dc.identifier.oldhandle10024/155889
dc.identifier.urihttps://www.utupub.fi/handle/11111/30637
dc.identifier.urlhttps://www.sciendo.com/article/10.2478/pcssr-2022-0012
dc.identifier.urnURN:NBN:fi-fe2022091258440
dc.language.isoen
dc.okm.affiliatedauthorKoski, Pasi
dc.okm.discipline315 Sport and fitness sciencesen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline315 Liikuntatiedefi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSCIENDO
dc.publisher.countryPolanden_GB
dc.publisher.countryPuolafi_FI
dc.publisher.country-codePL
dc.relation.doi10.2478/pcssr-2022-0012
dc.relation.ispartofjournalPhysical Culture and Sport. Studies and Research
dc.relation.issue1
dc.relation.volume95
dc.source.identifierhttps://www.utupub.fi/handle/10024/155889
dc.titleAssociations between Sports Videogames and Physical Activity in Children
dc.year.issued2022

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