Rapid Game World Creation Leveraging Geospatial Data in Game Jams: The ’Galactic Gourmet’ Post-Mortem

dc.contributor.authorAhmed, Shamit
dc.contributor.authorNoor, Faiza Anan
dc.contributor.organizationfi=terveysteknologia|en=Health Technology|
dc.contributor.organization-code1.2.246.10.2458963.20.28696315432
dc.converis.publication-id491637521
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/491637521
dc.date.accessioned2025-08-28T02:00:49Z
dc.date.available2025-08-28T02:00:49Z
dc.description.abstract<p>This paper presents "Galactic Gourmet," an innovative fusion of cooking simulation and first-person shooter (FPS) gameplay, conceived and developed during the Games Now! Game Jam - Autumn 2023. The game positions players as an intergalactic sous-chef tasked with retrieving rare and exotic ingredients from Earth to salvage a prestigious culinary competition. The game delivers an immersive open-world experience, utilizing real-world 3D geospatial data to generate high-resolution, realistic environments at runtime through 3D Tiles. Players navigate the globe in a spaceship, encountering and combating local chefs, and gathering the finest ingredients to craft extraordinary dishes. This game aims to blend the thrill of FPS mechanics with the intricacies of culinary arts. Integrating real-world geospatial data enhances authenticity and immersion, setting a new standard for realism in gaming environments. This paper details the game’s development, key features, and objectives, illustrating its potential as a novel approach to rapidly creating immersive game worlds and how future game jams can benefit from this system.<br></p>
dc.format.pagerange76
dc.format.pagerange80
dc.identifier.isbn979-8-4007-1779-6
dc.identifier.olddbid208438
dc.identifier.oldhandle10024/191465
dc.identifier.urihttps://www.utupub.fi/handle/11111/57865
dc.identifier.urlhttps://doi.org/10.1145/3697789.3697804
dc.identifier.urnURN:NBN:fi-fe2025082791992
dc.language.isoen
dc.okm.affiliatedauthorNoor, Faiza
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceInternational Conference on Game Jams, Hackathons and Game Creation Events
dc.relation.doi10.1145/3697789.3697804
dc.source.identifierhttps://www.utupub.fi/handle/10024/191465
dc.titleRapid Game World Creation Leveraging Geospatial Data in Game Jams: The ’Galactic Gourmet’ Post-Mortem
dc.title.bookICGJ '24: Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events
dc.year.issued2024

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