Resemblance of religion and pervasive games: A study among church employees and gamers

dc.contributor.authorLaato Samuli
dc.contributor.authorRauti Sampsa
dc.contributor.authorHamari Juho
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organizationfi=tietojärjestelmätiede|en=Information Systems Science|
dc.contributor.organization-code1.2.246.10.2458963.20.70128852004
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.converis.publication-id179873165
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/179873165
dc.date.accessioned2025-08-28T01:01:25Z
dc.date.available2025-08-28T01:01:25Z
dc.description.abstract<p>Previous research suggests that the experience and practices related to gaming and extended realities, and religion and spiritualism, share similarities. In this study, we explore how both the employees of the Evangelical Lutheran Church (n=156) and pervasive game players (n=98) perceive and make sense of these connections. We approach the qualitative data from the perspective of Durkheim, who, similarly to how game theorists view games, views religion as a multi-faceted system that incorporates the rules, practices and communities that comprise the religion. From the data emerges the following prominent connection as perceived by both groups of informants: systems of (1) shared premise, (2) resilience and restoration, (3) symbolism, (4) extended reality and (5) day-to-day structuring. A numerical view of the data shows that 42,5% of the participants did not perceive similarities, and examination of these responses suggested that while religion and pervasive games share functional similarities, they are further apart from a substantive perspective.<br></p>
dc.identifier.isbn978-1-4503-9421-5
dc.identifier.olddbid206878
dc.identifier.oldhandle10024/189905
dc.identifier.urihttps://www.utupub.fi/handle/11111/49160
dc.identifier.urlhttps://doi.org/10.1145/3544548.3581056
dc.identifier.urnURN:NBN:fi-fe2025082787498
dc.language.isoen
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.affiliatedauthorRauti, Sampsa
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
dc.relation.doi10.1145/3544548.3581056
dc.relation.ispartofjournalACM SIGCHI Annual Conference on Human Factors in Computing Systems
dc.source.identifierhttps://www.utupub.fi/handle/10024/189905
dc.titleResemblance of religion and pervasive games: A study among church employees and gamers
dc.title.bookCHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
dc.year.issued2023

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