Narrative Design
| dc.contributor.author | Bulatovic Trygg Natasha | |
| dc.contributor.author | Skult Petter | |
| dc.contributor.author | Smed Jouni | |
| dc.contributor.organization | fi=taidehistoria|en=Art History| | |
| dc.contributor.organization | fi=tietotekniikan laitos|en=Department of Computing| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.85312822902 | |
| dc.contributor.organization-code | 2602210 | |
| dc.converis.publication-id | 28248126 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/28248126 | |
| dc.date.accessioned | 2022-10-27T11:53:06Z | |
| dc.date.available | 2022-10-27T11:53:06Z | |
| dc.description.abstract | <p>Narrative design combines game design and game writing. It uses the mechanics of game design to create a dramatically compelling story to the game player. In a broader sense, narrative design is a unity of carefully selected game mechanics that would adhere the story elements in either textual or symbolic/visual form with the aim to fulfil the desired gaming experience for the players. Narrative design can be textual, visual, or aural. It is usually a tight bond of all these mediums telling the story directly through players’ senses in a form of gaming experience that was set by the game designer.</p> | |
| dc.identifier.isbn | 978-3-319-08234-9 | |
| dc.identifier.olddbid | 172544 | |
| dc.identifier.oldhandle | 10024/155638 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/30341 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042717817 | |
| dc.okm.affiliatedauthor | Skult, Natasha | |
| dc.okm.affiliatedauthor | Smed, Jouni | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A3 Book | |
| dc.publisher | Springer | |
| dc.publisher.isbn | 978-81-322;978-3-540;978-3-642;978-3-662;978-3-7908;978-3-8274;978-3-8347;978-90-481;978-94-007;978-94-009;978-94-010;978-94-011;978-94-015;978-94-017;978-94-024;978-0-387;978-0-8176;978-1-4419;978-1-4612;978-1-4613;978-1-4614;978-1-4615;978-1-4684;978-1-4757;978-1-4899;978-1-4939;978-1-5041;978-3-319;978-1-4020;978-0-85729;978-1-4471;978-1-84628;978-1-84800;978-1-84882;978-1-84996;978-1-85233;978-3-211;978-3-7091;978-4-431;978-3-322;978-3-409;978-3-531;978-3-658;978-3-663;978-3-8100;978-981-287;978-981-10;978-981-13;978-3-030;978-981-32;978-981-15;978-981-16;978-981-329;978-981-334;978-981-336;978-3-031;978-981-19; | |
| dc.relation.doi | 10.1007/978-3-319-08234-9_140-1 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/155638 | |
| dc.title | Narrative Design | |
| dc.title.book | Encyclopedia of Computer Graphics and Games | |
| dc.year.issued | 2017 |
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