Narrative Design

dc.contributor.authorBulatovic Trygg Natasha
dc.contributor.authorSkult Petter
dc.contributor.authorSmed Jouni
dc.contributor.organizationfi=taidehistoria|en=Art History|
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code1.2.246.10.2458963.20.85312822902
dc.contributor.organization-code2602210
dc.converis.publication-id28248126
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/28248126
dc.date.accessioned2022-10-27T11:53:06Z
dc.date.available2022-10-27T11:53:06Z
dc.description.abstract<p>Narrative design combines game design and game writing. It uses the mechanics of game design to create a dramatically compelling story to the game player. In a broader sense, narrative design is a unity of carefully selected game mechanics that would adhere the story elements in either textual or symbolic/visual form with the aim to fulfil the desired gaming experience for the players. Narrative design can be textual, visual, or aural. It is usually a tight bond of all these mediums telling the story directly through players’ senses in a form of gaming experience that was set by the game designer.</p>
dc.identifier.isbn978-3-319-08234-9
dc.identifier.olddbid172544
dc.identifier.oldhandle10024/155638
dc.identifier.urihttps://www.utupub.fi/handle/11111/30341
dc.identifier.urnURN:NBN:fi-fe2021042717817
dc.okm.affiliatedauthorSkult, Natasha
dc.okm.affiliatedauthorSmed, Jouni
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA3 Book
dc.publisherSpringer
dc.publisher.isbn978-81-322;978-3-540;978-3-642;978-3-662;978-3-7908;978-3-8274;978-3-8347;978-90-481;978-94-007;978-94-009;978-94-010;978-94-011;978-94-015;978-94-017;978-94-024;978-0-387;978-0-8176;978-1-4419;978-1-4612;978-1-4613;978-1-4614;978-1-4615;978-1-4684;978-1-4757;978-1-4899;978-1-4939;978-1-5041;978-3-319;978-1-4020;978-0-85729;978-1-4471;978-1-84628;978-1-84800;978-1-84882;978-1-84996;978-1-85233;978-3-211;978-3-7091;978-4-431;978-3-322;978-3-409;978-3-531;978-3-658;978-3-663;978-3-8100;978-981-287;978-981-10;978-981-13;978-3-030;978-981-32;978-981-15;978-981-16;978-981-329;978-981-334;978-981-336;978-3-031;978-981-19;
dc.relation.doi10.1007/978-3-319-08234-9_140-1
dc.source.identifierhttps://www.utupub.fi/handle/10024/155638
dc.titleNarrative Design
dc.title.bookEncyclopedia of Computer Graphics and Games
dc.year.issued2017

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