Five-Factor Inventory of Intrinsic Motivations to Gameplay (IMG)
| dc.contributor.author | Vahlo Jukka | |
| dc.contributor.author | Hamari Juho | |
| dc.contributor.organization | fi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage| | |
| dc.contributor.organization-code | 2602214 | |
| dc.converis.publication-id | 45307312 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/45307312 | |
| dc.date.accessioned | 2022-10-28T13:43:54Z | |
| dc.date.available | 2022-10-28T13:43:54Z | |
| dc.description.abstract | <p>In this study, we develop and validate Intrinsic Motivations to Gameplay (IMG) inventory. In Study 1, psychometric properties of a preliminary 10-item version of IMG were investigated by employing an online survey data collected among Finnish and Danish population (N = 2,205). In Study 2, a 23-item version of IMG was developed based on further interview data and survey data collected among Canadian population (N = 1,322). The 23-item version of IMG revealed five factors of intrinsic motivations for gameplay: Relatedness, Autonomy, Competence, Immersion, and Fun. In Study 3, a third survey was conducted among Finnish and Japanese participants (N = 2,057) to design a Self-Determination theory (SDT) informed confirmatory factor analysis (CFA). The CFA validated a 15-item version of IMG inventory, which can be utilized widely in studies on digital gaming and gamification to better understand player preferences.<br /></p> | |
| dc.identifier.isbn | 978-0-9981331-2-6 | |
| dc.identifier.jour-issn | 1530-1605 | |
| dc.identifier.olddbid | 183940 | |
| dc.identifier.oldhandle | 10024/167034 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/43924 | |
| dc.identifier.url | http://hdl.handle.net/10125/59686 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042823219 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Hamari, Juho | |
| dc.okm.discipline | 616 Other humanities | en_GB |
| dc.okm.discipline | 616 Muut humanistiset tieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | United States | en_GB |
| dc.publisher.country | Yhdysvallat (USA) | fi_FI |
| dc.publisher.country-code | US | |
| dc.publisher.place | Hawaii, USA | |
| dc.relation.conference | Hawaii International Conference on System Sciences | |
| dc.relation.doi | 10.24251/HICSS.2019.298 | |
| dc.relation.ispartofjournal | Proceedings of the Annual Hawaii International Conference on System Sciences | |
| dc.relation.volume | 52 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/167034 | |
| dc.title | Five-Factor Inventory of Intrinsic Motivations to Gameplay (IMG) | |
| dc.title.book | Proceedings of the 52nd International Conference on System Sciences | |
| dc.year.issued | 2019 |
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