Digital Learning Environments - Constructing Augmented and Virtual Reality in Fire Safety

dc.contributor.authorBrita Somerkoski
dc.contributor.authorMika Luimula
dc.contributor.authorDavid Oliva
dc.contributor.authorKimmo Tarkkanen
dc.contributor.organizationfi=biolääketieteen laitos|en=Institute of Biomedicine|
dc.contributor.organizationfi=matemaattis-luonnontieteellinen tiedekunta|en=Faculty of Science|
dc.contributor.organizationfi=opettajankoulutuslaitos (Rauma)|en=Department of Teacher Education (Rauma)|
dc.contributor.organizationfi=tietojärjestelmätiede|en=Information Systems Science|
dc.contributor.organization-code1.2.246.10.2458963.20.36798383026
dc.contributor.organization-code1.2.246.10.2458963.20.70128852004
dc.contributor.organization-code1.2.246.10.2458963.20.99310884848
dc.contributor.organization-code2607100
dc.converis.publication-id46948030
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/46948030
dc.date.accessioned2022-10-28T13:55:37Z
dc.date.available2022-10-28T13:55:37Z
dc.description.abstract<p> </p><p>This article gives examples of how the use of Augmented Reality (AR) and Virtual Reality (VR) environments support the fire prevention training. We present the VR and AR games that we designed for fire safety training. Here, we see the VR environment as a digital learning environment while the AR environment is a mixed learning environment on-site. Combining VR and AR learning environments, physical, psychological, social and pedagogic dimensions are distinguished. We also describe the internal and external learning environment in the context of future technologies. The internal learning environment includes the virtual scenario, whereas the external learning environment is the situation in the room around the player - the authentic learning experience before, during and after the game play. These two layers need to be concerned and further developed when designing serious games. If not, the challenge is that the game, instead of being serious, remains on the level of entertainment. </p><div> <div></div> </div><p> </p><p><br /></p>
dc.format.pagerange103
dc.format.pagerange108
dc.identifier.isbn978-1-4503-7294-7
dc.identifier.olddbid185228
dc.identifier.oldhandle10024/168322
dc.identifier.urihttps://www.utupub.fi/handle/11111/41107
dc.identifier.urnURN:NBN:fi-fe2021042824288
dc.language.isoen
dc.okm.affiliatedauthorSomerkoski, Brita
dc.okm.affiliatedauthorLuimula, Mika
dc.okm.affiliatedauthorOliva Elorza, David
dc.okm.affiliatedauthorTarkkanen, Kimmo
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceInternational Conference on E-Education, E-Business, E-Management, and E-Learning
dc.relation.doi10.1145/3377571.3377615
dc.relation.ispartofseriesACM Proceedings
dc.source.identifierhttps://www.utupub.fi/handle/10024/168322
dc.titleDigital Learning Environments - Constructing Augmented and Virtual Reality in Fire Safety
dc.title.bookIC4E 2020: Proceedings of the 2020 11th International Conference on E-Education, E-Business, E-Management, and E-Learning
dc.year.issued2020

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