A Data-driven Approach to Identify Feedback Elements for Effective VR Training

dc.contributor.authorRavyse, Werner
dc.contributor.authorTarkkanen, Kimmo
dc.contributor.authorLuimula, Mika
dc.contributor.authorSmed, Jouni
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.converis.publication-id478042172
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/478042172
dc.date.accessioned2025-08-27T23:19:26Z
dc.date.available2025-08-27T23:19:26Z
dc.description.abstract<p>Over the past decade Virtual reality (VR) technology has become more readily available. Although VR still suffers from inducing simulation sickness and having cumbersome controllers, industrial companies have embraced the technology as an alternative to overly complex and expensive simulators. A primary pedagogical consideration for effective VR training is feedback. While research has proven the positive training impact of feedback over having no feedback, very few studies explore techniques to help pinpoint the exact training outcomes that require feedback in a VR training simulator. This study illustrates how collecting human interaction metrics data from a VR fire extinguisher training application without a feedback mechanism can identify the areas where feedback for effective training is most required. We conducted a descriptive comparison study with 36 participants. We collected and analysed the participants’ VR interaction data across nine validated metrics and compared the results to their practical fire extinguishing evaluation on the same metrics. Our results show that the interaction data from the VR application presents curious behaviour regarding the distance participants kept between themselves and the fire, and their regard for wind direction when approaching the fire. The same elements surfaced in the practical evaluation. We conclude that collecting and analysing metrics from a VR training application is a suitable technique for identifying training aspects or outcomes that require a feedback mechanism.<br></p>
dc.format.pagerange257
dc.format.pagerange267
dc.identifier.isbn978-1-964867-11-3
dc.identifier.olddbid203807
dc.identifier.oldhandle10024/186834
dc.identifier.urihttps://www.utupub.fi/handle/11111/49433
dc.identifier.urlhttps://doi.org/10.54941/ahfe1004952
dc.identifier.urnURN:NBN:fi-fe2025082786204
dc.language.isoen
dc.okm.affiliatedauthorSmed, Jouni
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceInternational Conference on Applied Human Factors and Ergonomics
dc.relation.doi10.54941/ahfe1004952
dc.relation.ispartofjournalAHFE International
dc.relation.volume135
dc.source.identifierhttps://www.utupub.fi/handle/10024/186834
dc.titleA Data-driven Approach to Identify Feedback Elements for Effective VR Training
dc.title.bookHuman Factors, Business Management and Society: Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France 24-27 July 2024
dc.year.issued2024

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