Navigating Identities: Avatar Customization and Transgender Experiences in Social VR

dc.contributor.authorWiik, Joona
dc.contributor.authorSuovuo, Tomi "bgt"
dc.contributor.authorKähkönen, Lotta
dc.contributor.authorSmed, Jouni
dc.contributor.organizationfi=data-analytiikka|en=Data-analytiikka|
dc.contributor.organizationfi=median, musiikin ja taiteen tutkimus|en=Art History, Musicology and Media Studies|
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organizationfi=terveysteknologia|en=Health Technology|
dc.contributor.organization-code1.2.246.10.2458963.20.28696315432
dc.contributor.organization-code1.2.246.10.2458963.20.53191015055
dc.contributor.organization-code1.2.246.10.2458963.20.68940835793
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.converis.publication-id506133548
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/506133548
dc.date.accessioned2026-01-21T15:02:51Z
dc.date.available2026-01-21T15:02:51Z
dc.description.abstract<p>Social VR's effects on players' enjoyment, engagement, and interaction have become a widely researched topic due to the progression of VR's capabilities, graphics, and distribution. The chapter explores possible psychosocial effects of VR avatar customization on transgender experiences. Based on a literary review, the chapter reflects on how versatile avatar customization provides tools for self-expression and self-affirmation for transgender individuals. The key themes center around gender experimentation and exploration in a low-stake environment, reduction and alleviation of gender dysphoria, and the induction of gender euphoria through embodiment and subsequent internal and external validation. Furthermore, the chapter evaluates the current state of avatar creation interfaces and their features catering to the transgender community by including an analysis of the VR avatar creator provided by Ready Player Me. The analysis discusses the customizability of the visual, auditory, and behavioral aspects of avatars with a focus on customizable gendered features to accommodate transgender individuals. Findings suggest an inconsistency between the limited number of features provided and the high demand for comprehensive avatar personalization. Focus is directed towards the inadequacies and limitations when it comes to gendered features such as body shapes and sizes, voice and communication options, movement styles, pronouns, and outfits. The complete exclusion of gender-neutral avatars and the restricted possibilities for mixing gendered characteristics are highlighted due to experiences of exclusion, alienation, and gender dysphoria within transgender users. The chapter concludes that enhancing avatar creation interfaces is essential for maximizing positive outcomes and supporting the diverse needs of transgender users in social VR.</p>
dc.description.edition1st Edition
dc.embargo.lift2027-05-19
dc.format.pagerange40
dc.format.pagerange59
dc.identifier.eisbn978-1-003-58164-2
dc.identifier.isbn978-1-032-94110-3
dc.identifier.olddbid214035
dc.identifier.oldhandle10024/197053
dc.identifier.urihttps://www.utupub.fi/handle/11111/56259
dc.identifier.urlhttps://doi.org/10.1201/9781003581642-2
dc.identifier.urnURN:NBN:fi-fe202601216438
dc.language.isoen
dc.okm.affiliatedauthorWiik, Joona
dc.okm.affiliatedauthorSuovuo, Tomi
dc.okm.affiliatedauthorKähkönen, Lotta
dc.okm.affiliatedauthorSmed, Jouni
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA3 Book
dc.publisherCRC Press
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.publisher.isbn978-0-8493; 978-0-87762; 978-0-87819; 978-0-935184; 978-1-4200; 978-1-4398; 978-1-4665; 978-1-4822; 978-1-4987; 978-1-56676; 978-1-57491; 978-1-58488; 978-1-58716; 978-0-415; 978-1-134; 978-1-135; 978-1-136; 978-1-138; 978-1-315; 978-1-317; 978-1-84184; 978-1-84214; 978-0-8153; 978-0-429; 978-0-367; 978-1-351
dc.relation.doi10.1201/9781003581642-2
dc.source.identifierhttps://www.utupub.fi/handle/10024/197053
dc.titleNavigating Identities: Avatar Customization and Transgender Experiences in Social VR
dc.title.bookExtended Realities, Virtual Environment, and Interactive Experiences
dc.year.issued2026

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