Is Simulating Casino Environments in Video Games Worse than Gambling with Loot Boxes? The Case of the Removed Pokémon Game Corner

dc.contributor.authorLaato S
dc.contributor.organizationfi=tietojenkäsittelytiede|en=Computer Science|
dc.contributor.organization-code2606803
dc.converis.publication-id51121111
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/51121111
dc.date.accessioned2022-10-27T11:59:56Z
dc.date.available2022-10-27T11:59:56Z
dc.description.abstract<p>Abstract. This study focuses on the effectiveness of video game age ratings to take into account gambling. As a case example, we look at games in the Pokémon franchise where a casino-resembling “game corner” was either completely removed or its features were cut in order to abide by the PEGI (Pan-European Game Information) age rating rules. We argue that the removal of the game corner or its features is tied to an outdated idea of what gambling is, and is focused on removing associations to traditional forms of gambling rather than removing actual modern forms of gambling, such as loot boxes, from games. We address the difficulty of objectively identifying game mechanics that are linked to gambling and discuss the alternative measures game age raters can take to detect and identify gambling in video games. Finally, we discuss the ethical responsibility of game designers in creating gameplay for children that encourages gambling.<br /></p>
dc.format.pagerange109
dc.format.pagerange99
dc.identifier.issn1613-0073
dc.identifier.jour-issn1613-0073
dc.identifier.olddbid173409
dc.identifier.oldhandle10024/156503
dc.identifier.urihttps://www.utupub.fi/handle/11111/31418
dc.identifier.urlhttp://ceur-ws.org/Vol-2737/SP_1.pdf
dc.identifier.urnURN:NBN:fi-fe2021042822095
dc.language.isoen
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.discipline518 Media and communicationsen_GB
dc.okm.discipline518 Media- ja viestintätieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryGermanyen_GB
dc.publisher.countrySaksafi_FI
dc.publisher.country-codeDE
dc.relation.conferenceConference on Technology Ethics
dc.relation.ispartofjournalCEUR Workshop Proceedings
dc.relation.ispartofseriesCEUR Workshop Proceedings
dc.relation.volume2737
dc.source.identifierhttps://www.utupub.fi/handle/10024/156503
dc.titleIs Simulating Casino Environments in Video Games Worse than Gambling with Loot Boxes? The Case of the Removed Pokémon Game Corner
dc.title.bookProceedings of the Conference on Technology Ethics, Turku, Finland, October, 21, 2020
dc.year.issued2020

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