Gamification of forest-going: Opportunities for players, landowners and the forest industry

dc.contributor.authorLaato Samuli
dc.contributor.authorPynnönen Sari
dc.contributor.authorKangas Annika
dc.contributor.organizationfi=tietojärjestelmätiede|en=Information Systems Science|
dc.contributor.organization-code1.2.246.10.2458963.20.70128852004
dc.converis.publication-id176001232
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/176001232
dc.date.accessioned2022-10-27T12:13:34Z
dc.date.available2022-10-27T12:13:34Z
dc.description.abstract<p>There is a substantial body of literature suggesting a wide range of health benefits from forest bathing, hiking and walking in nature. For this reason, it is worth looking into technologies that could direct people to these activities. In this study, we focused on location-based games (LBGs) to identify and elucidate opportunities that the games provide for forest-goers, landowners and the forest industry. We invited experts from the fields of gamification (n=5), forestry (n=8) and others (n=3) to a design workshop on this topic. Using a qualitative analysis and synthesis to organize the generated workshop material, we ended up with eight potential aspects where LBGs could benefit forest-goers, and six categories of use cases where the games could benefit landowners and the forest industry. Our findings can be understood as a general overview of the design space of LBG – forest –human interaction and serve as a basis for future work in this domain.<br></p>
dc.format.pagerange146
dc.format.pagerange155
dc.identifier.issn1613-0073
dc.identifier.jour-issn1613-0073
dc.identifier.olddbid174046
dc.identifier.oldhandle10024/157140
dc.identifier.urihttps://www.utupub.fi/handle/11111/33408
dc.identifier.urlhttp://ceur-ws.org/Vol-3147/
dc.identifier.urnURN:NBN:fi-fe2022091258470
dc.language.isoen
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryGermanyen_GB
dc.publisher.countrySaksafi_FI
dc.publisher.country-codeDE
dc.relation.conferenceGamiFIN Conference
dc.relation.ispartofjournalCEUR Workshop Proceedings
dc.relation.ispartofseriesCEUR Workshop Proceedings
dc.relation.volume3147
dc.source.identifierhttps://www.utupub.fi/handle/10024/157140
dc.titleGamification of forest-going: Opportunities for players, landowners and the forest industry
dc.title.bookProceedings of the 6th International GamiFIN Conference Tampere, Finland, April 26-29, 2022 (Organized as an online conference).
dc.year.issued2022

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