Location-based Games as Interfaces for Collecting User Data

dc.contributor.authorRauti Sampsa
dc.contributor.authorLaato Samuli
dc.contributor.organizationfi=kieli- ja puheteknologia|en=Language and Speech Technology|
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organization-code1.2.246.10.2458963.20.47465613983
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.converis.publication-id44609869
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/44609869
dc.date.accessioned2022-10-28T12:42:03Z
dc.date.available2022-10-28T12:42:03Z
dc.description.abstract<p>Location-based games (LBGs) are becoming increasingly popular. These games use player's physical location as a game mechanic, and many of the games are played in real time. This study investigates the affordances that three popular LBGs, <i>Ingress</i>, <i>Pokémon GO</i> and <i>The Walking Dead: Our World</i>, provide for users to collect location data from other players. To this end, the game mechanics of the games and the end user privacy policies are analyzed and compared together. The results reveal several privacy concerns which are not currently adequately addressed in the privacy policies of the games. As LBGs are becoming increasingly complex, the risk of unwanted player data collection opportunities rises, combating which is predicted to be a major design challenge for LBG developers in the future. <br></p>
dc.format.pagerange631
dc.format.pagerange642
dc.identifier.issn2194-5357
dc.identifier.jour-issn2194-5357
dc.identifier.olddbid178333
dc.identifier.oldhandle10024/161427
dc.identifier.urihttps://www.utupub.fi/handle/11111/35790
dc.identifier.urlhttps://link.springer.com/chapter/10.1007%2F978-3-030-45691-7_59
dc.identifier.urnURN:NBN:fi-fe2021042826154
dc.language.isoen
dc.okm.affiliatedauthorRauti, Sampsa
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryGermanyen_GB
dc.publisher.countrySaksafi_FI
dc.publisher.country-codeDE
dc.relation.conferenceWorld Conference on Information Systems and Technologies
dc.relation.doi10.1007/978-3-030-45691-7_59
dc.relation.ispartofjournalAdvances in Intelligent Systems and Computing
dc.relation.ispartofseriesAdvances in Intelligent Systems and Computing
dc.relation.volume1160
dc.source.identifierhttps://www.utupub.fi/handle/10024/161427
dc.titleLocation-based Games as Interfaces for Collecting User Data
dc.title.bookTrends and Innovations in Information Systems and Technologies: Volume 2
dc.year.issued2020

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