Location-based Games as Interfaces for Collecting User Data
| dc.contributor.author | Rauti Sampsa | |
| dc.contributor.author | Laato Samuli | |
| dc.contributor.organization | fi=kieli- ja puheteknologia|en=Language and Speech Technology| | |
| dc.contributor.organization | fi=ohjelmistotekniikka|en=Software Engineering| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.47465613983 | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.71310837563 | |
| dc.converis.publication-id | 44609869 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/44609869 | |
| dc.date.accessioned | 2022-10-28T12:42:03Z | |
| dc.date.available | 2022-10-28T12:42:03Z | |
| dc.description.abstract | <p>Location-based games (LBGs) are becoming increasingly popular. These games use player's physical location as a game mechanic, and many of the games are played in real time. This study investigates the affordances that three popular LBGs, <i>Ingress</i>, <i>Pokémon GO</i> and <i>The Walking Dead: Our World</i>, provide for users to collect location data from other players. To this end, the game mechanics of the games and the end user privacy policies are analyzed and compared together. The results reveal several privacy concerns which are not currently adequately addressed in the privacy policies of the games. As LBGs are becoming increasingly complex, the risk of unwanted player data collection opportunities rises, combating which is predicted to be a major design challenge for LBG developers in the future. <br></p> | |
| dc.format.pagerange | 631 | |
| dc.format.pagerange | 642 | |
| dc.identifier.issn | 2194-5357 | |
| dc.identifier.jour-issn | 2194-5357 | |
| dc.identifier.olddbid | 178333 | |
| dc.identifier.oldhandle | 10024/161427 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/35790 | |
| dc.identifier.url | https://link.springer.com/chapter/10.1007%2F978-3-030-45691-7_59 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042826154 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Rauti, Sampsa | |
| dc.okm.affiliatedauthor | Laato, Samuli | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | Germany | en_GB |
| dc.publisher.country | Saksa | fi_FI |
| dc.publisher.country-code | DE | |
| dc.relation.conference | World Conference on Information Systems and Technologies | |
| dc.relation.doi | 10.1007/978-3-030-45691-7_59 | |
| dc.relation.ispartofjournal | Advances in Intelligent Systems and Computing | |
| dc.relation.ispartofseries | Advances in Intelligent Systems and Computing | |
| dc.relation.volume | 1160 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/161427 | |
| dc.title | Location-based Games as Interfaces for Collecting User Data | |
| dc.title.book | Trends and Innovations in Information Systems and Technologies: Volume 2 | |
| dc.year.issued | 2020 |
Tiedostot
1 - 1 / 1
Ladataan...
- Name:
- Privacy.pdf
- Size:
- 1.37 MB
- Format:
- Adobe Portable Document Format
- Description:
- Final draft