Bayesian Inference for Predicting the Monetization Percentage in Free-to-Play Games

dc.contributor.authorNumminen Riikka
dc.contributor.authorViljanen Markus Juhani
dc.contributor.authorPahikkala Tapio
dc.contributor.organizationfi=data-analytiikka|en=Data-analytiikka|
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code1.2.246.10.2458963.20.68940835793
dc.contributor.organization-code1.2.246.10.2458963.20.85312822902
dc.contributor.organization-code2610300
dc.converis.publication-id51115088
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/51115088
dc.date.accessioned2022-10-28T14:25:06Z
dc.date.available2022-10-28T14:25:06Z
dc.description.abstract<p>Free-to-play has become one of the most popular monetization models, and as a consequence game developers need to get the players to purchase in the game instead of getting players to buy the game. Game analytics and player monetization prediction are important parts in estimating the profitability of a free-to-play game. In this paper, we concentrate on predicting the fraction of monetizing players among all players. Our method is based on a survival analysis mixture cure model, and can be applied to unlabeled data collected from any free-to-play game. We formulate a statistical model and use the Expectation Maximization algorithm to solve the latent monetization percentage and the monetization rate. The original method is modified by using Bayesian inference, and the results of the versions are compared. The method can be applied as a preliminary profitability study in situations where there is no extensive historical game data available, such as game and business development scenarios that need to utilize real time analytics. Index Terms—Bayesian Inference, Free-to-play, Monetization, Survival Analysis<br></p>
dc.format.pagerange13
dc.format.pagerange22
dc.identifier.eissn2475-1510
dc.identifier.jour-issn2475-1502
dc.identifier.olddbid188146
dc.identifier.oldhandle10024/171240
dc.identifier.urihttps://www.utupub.fi/handle/11111/39825
dc.identifier.urnURN:NBN:fi-fe2021042826472
dc.language.isoen
dc.okm.affiliatedauthorNumminen, Riikka
dc.okm.affiliatedauthorViljanen, Markus
dc.okm.affiliatedauthorPahikkala, Tapio
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherInstitute of Electrical and Electronics Engineers
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.doi10.1109/TG.2020.3014660
dc.relation.ispartofjournalIEEE Transactions on Games
dc.relation.issue1
dc.relation.volume14
dc.source.identifierhttps://www.utupub.fi/handle/10024/171240
dc.titleBayesian Inference for Predicting the Monetization Percentage in Free-to-Play Games
dc.year.issued2022

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
FINAL VERSION (1).pdf
Size:
999.23 KB
Format:
Adobe Portable Document Format
Description:
Final Draft