Escape Room as Game-Based Learning Process: Causation - Effectuation Perspective

dc.contributor.authorJonna Järveläinen
dc.contributor.authorEriikka Paavilainen-Mäntymäki
dc.contributor.organizationfi=kansainvälinen liiketoiminta|en=International Business|
dc.contributor.organizationfi=tietojärjestelmätiede|en=Information Systems Science|
dc.contributor.organization-code1.2.246.10.2458963.20.70128852004
dc.contributor.organization-code1.2.246.10.2458963.20.72646005131
dc.converis.publication-id35902075
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/35902075
dc.date.accessioned2022-10-28T13:40:14Z
dc.date.available2022-10-28T13:40:14Z
dc.description.abstract<p>Commercial escape rooms have provided inspiration for an increasing number of educational escape rooms, where students use their learning to solve problems and “escape” a room in a certain time. However, only few escape room studies have been published in the game-based learning research area, although it has been interested also in learning processes. In this study, we apply causation – effectuation theory to observe the learning processes of three student teams solving tasks in an escape room context. The escape room was part of an information systems science research methods course, where the learning process of 18 international students were observed on video recordings. Different learning processes were observed in the teams and causation – effectuation theory explained for example the experimental or instruction following team behavior. </p>
dc.identifier.isbn978-0-9981331-2-6
dc.identifier.issn1530-1605
dc.identifier.jour-issn1530-1605
dc.identifier.olddbid183505
dc.identifier.oldhandle10024/166599
dc.identifier.urihttps://www.utupub.fi/handle/11111/40830
dc.identifier.urlhttp://hdl.handle.net/10125/59587
dc.identifier.urnURN:NBN:fi-fe2021042719787
dc.language.isoen
dc.okm.affiliatedauthorJärveläinen, Jonna
dc.okm.affiliatedauthorPaavilainen-Mäntymäki, Eriikka
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline512 Business and managementen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline512 Liiketaloustiedefi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceHawaii International Conference on System Sciences
dc.relation.ispartofjournalProceedings of the Annual Hawaii International Conference on System Sciences
dc.source.identifierhttps://www.utupub.fi/handle/10024/166599
dc.titleEscape Room as Game-Based Learning Process: Causation - Effectuation Perspective
dc.title.bookProceedings of the 52nd Hawaii International Conference on System Sciences
dc.year.issued2019

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